Imperial Towns Revamp

Step #48 in the Total Overhaul list

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Description:
A high poly version of the meshes.
Active:
Yes

Usage Info

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data paths:
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\00 - Interior cells
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD1\00 - Data Files
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\00 - Data Files
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\01 - LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\06 - GitD LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\04 - OpenMW Spec. AND Normal Maps
Usage Notes:

This mod requires a powerful computer. If you don't have high-end hardware you may experience performance issues using this mod.

  • Download the Interior cells main file and extract it to the mod's root data path.
  • Download the OpenMW Spec. and Normal Maps optional file and extract it to the mod's root data path.
  • Download the ITR (LOD1) main file and extract this to the LOD1 folder created by the folder deploy script.
  • Download the ITR (LOD0), Update only, and GitD patch for LOD0 optional files and extract this to the LOD0 folder created by the folder deploy script.

Rename the 04 - OpenMW Spec. & Normal Maps folder path to 04 - OpenMW Spec. AND Normal Maps; OpenMW will chop off the & in the cfg file if you don't, causing them to not be used.

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