MOMW Post Processing Pack
Step #485 in the Total Overhaul list
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Author:
Dexter, Zesterer, wazabear, akortunov, wareya, various
Tags:
Featured in Mod Lists:
One Day Morrowind Modernization (#84), Graphics Overhaul (#294), Expanded Vanilla (#343), Total Overhaul (#485), Starwind: Modded (#27), Just Good Morrowind (#50)
Description:
A collection of post-processing shaders for OpenMW.
Includes: XE-Shaders by akortunov and various others, OMWFX-Shaders by vtastek and various others, OpenMW Volumetric Clouds by Zesterer, and OpenMW-Shaders by wareya.
Active:
Yes
Usage Info
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
Data paths:
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\01 XE-Shaders
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\02 OMWFX-Shaders
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\03 ZesterersVolumetricClouds
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\04 WareyaOpenMWShaders
Usage Notes:
OpenMW 0.48 or newer is required!
The included 00 RecommendedConfig
directory contains a shaders.yaml
file that you can simply drop into your config directory (the same place that has the openmw.cfg
and settings.cfg
files) to be used. Note that doing that will replace any existing shaders config that you may have, but you can adjust any settings as desired afterwards.
Extra Configs:
These values need to be added to
These values need to be added to
settings.cfg
(be sure to consult the CFG Generator for a complete readout of all required settings):
Click to hide or show:
[Post Processing]
enabled = true
chain = ssao_hq,underwater_interior_effects,underwater_effects,depth_of_field,clouds,godrays,bloomlinear,Film Grain TwoPass,Deband,hdr,FollowerAA
settings.cfg
(be sure to consult the CFG Generator for a complete readout of all required settings):
[Shaders]
force per pixel lighting = true