Bloom Linear
Author:
OpenMW Authors
Featured in Mod Lists:
Total Overhaul (#394), Graphics Overhaul (#266), Expanded Vanilla (#245), One Day Morrowind Modernization (#83), Starwind: Modded (#19)
OpenMW Compatibility:
Description:
Bloom shader performing its calculations in (approximately) linear light.
OpenMW 0.48 or newer is required! This shader comes with OpenMW, there's no need to install anything extra for it.
Shaders are enabled and configured with the F2
key while in game. I've had good results with loading this after the ssao_hq
, godrays
, and hdr
shaders (from OMWFX Shaders).
If you're following a mod list, your shader chain in the settings.cfg
file might look like this (with this load order):
chain = ssao_hq,underwater_interior_effects,underwater_effects,clouds,godrays,bloomlinear,wetworld,SSR,hdr,fxaa
Requires BSA:
No
Has Plugin:
No
Active:
Yes
Linux:
/home/username/games/OpenMWMods/PostProcessingShaders/BloomLinear
macOS:
/Users/username/games/OpenMWMods/PostProcessingShaders/BloomLinear
Windows:
C:\games\OpenMWMods\PostProcessingShaders\BloomLinear