All Categories

List Changelogs Latest Updates Mod Lists By Tag

Category Name Mod Count Description
Architecture 48 Mods that change arcitecture and housing.
Armor 19 Mods that improve the armor meshes and textures.
Audio 1 Mods that change or add to the audio componenets of the game - including sound FX and music!
Cities/Towns 14 Mods that change or update entire cities (or large parts of them).
Clothing 10 Mods that improve the game's clothing.
Collections 2 Collections are just that -- a collection of plugins and/or asset replacers which change large portions of the game in one package.
Companions 2 Mods that add companions, or followers, and other elements of that nature.
Creatures 21 Mods that improve or replace creatures.
Fixes 38 Mods that fix things, not just make then nicer.
Flora/Landscape 29 Mods that alter plantlife, trees, and the landscape in general including rocks.
Fonts 1 Replacements for the default game font.
Gameplay 70 Mods that affect gameplay. Some or all of these might be considered optional but they are all highly recommended.
Groundcover 5 These mods add "grass" and other foliage to the ground meshes.
Guilds/Factions 6 Mods that add guilds or factions.
Landmasses 7 Landmass additions.
Leveling 4 These mods affect the game's leveling systems, including but not limited to how stats are gained/increase (or decrease).
Lighting 1 These mods affect lighting in various ways.
Modding Resources 1 These provide resources that can be used to build mods with, but are not exactly mods themselves.
Mod Managers 2 Mod Managers are tools that make installing and organizing mods easier than doing it by hand.
NPCs 32 Change NPC appearance and bodies.
Objects/Clutter 41 Mods that change the various objects and things spread throughout the game world.
Patches 17 Patches for meshes that utilize fake bump mapping in MGXE, and that look shiny in OpenMW.
Performance 3 Asset changes intended to yield a performance boost, and things of that nature.
Player Homes 4 Optional but good to have - places to call home!
Quests 19 Mods that add more quests.
Replacers 10 Replacers - usually for meshes but this can also include textures and other assets.
Settings Tweaks 8 Not actually mods, but changes to settings that are built into the OpenMW engine. Enhance performance and visual quality, as well as enable or disable many gameplay options (including things provided by MCP for vanilla Morrowind).
Shaders 3 Custom shaders that replace the defaults, and more.
Skies 4 Make the skies more beautiful.
TES3MP 62 Things to do with TES3MP - be it MP-specific mods/scripts or what have you.
Texture Packs 12 These don't just replace a few texures, they aim to replace all or large portions of the textures in the game.
Tools 10 Tools for doing things and/or making life easier. Not necessarily mods.
User Interface 11 Mods that change the UI.
Videos 1 Mods that change or update the few videos/cutscenes that Morrowind sports.
Water 2 Things that modify water - be it standing pools, waterfalls, or anything else.
Weapons 10 Mods that improve the weapon meshes and textures.
About Getting Started CFG Generator Name Generator Load Order Resources Tips FAQ Subscribe Contact Feedback Issue Tracker Source Code
Settings
GPLv3 logo