All Categories

List Changelogs Latest Updates Mod Lists By Tag

Category Name Mod Count Description
Animation 16 Mods for altering or adding animations.
Architecture 69 Mods that add new meshes and textures for general architecture.
Armor 26 Mods that improve the armor meshes and textures.
Audio 18 Mods that change or add to the audio components of the game - including sound FX and music!
Balance 52 Mods that change the balancing of the original game and modded content.
Bodies and Heads 30 Mods that replace the vanilla bodies and heads, and their textures, for all races and genders.
Camera 9 Mods that focus on altering the camera.
Caves and Dungeons 73 Mods that add, enhance, or replace various caves and dungeons.
Challenges 3 Mods that aim to change how you approach playing and thinking about the game in major ways. Not for your average Morrowind runs!
Chargen 6 Mods that alter or affect the character generation portion of the game intro.
Cities/Towns 104 Mods that change or update entire cities (or large parts of them).
Clothing 15 Mods that improve the game's clothing.
Collections 2 Collections are just that -- a collection of plugins and/or asset replacers which change large portions of the game in one package.
Combat 12 Mods that affect or change the combat mechanics, this can sometimes include things more focused on magic.
Companions 3 Mods that add companions, or followers, and other elements of that nature.
Creature Visuals 53 Mods that give the various creatures of the game new life with updated assets.
Creatures 16 Mods that add a variety of new passive and hostile creatures to the game world, and rebalance the vanilla game critters.
Cut Content 2 Content that was promised by Todd, but never delivered, reimagined.
Dialogue 44 Mods that tweak and enhance the NPC dialogue in various ways, and adds new voiced lines.
Distant Details 9 Mods that affect objects and visuals in the distance.
Environment 21 Graphical updates to natural objects and effects, like caverns, rocks, fire, smoke, and others.
Exteriors 48 Mods that update existing exterior locations, making them more varied by incoporating new assets and adding new points of interest.
First Steps 6 Steps you must complete before starting a mod list.
Flora 12 Mods that alter plantlife and trees.
Fonts 3 Replacements for the default game font.
Furniture and Clutter 72 Mods that change the various objects and things spread throughout the game world.
Gameplay 115 Mods that update gameplay mechanics. From leveling to monster spawning, marksman to sneaking.
Groundcover 17 These mods add "grass" and other foliage to the ground meshes.
Guilds/Factions 34 Mods that add guilds or factions.
Interiors 46 Mods that alter or add to interior cells.
Landmasses 7 Landmass additions.
Landscape 8 Mods that alter the landscape in general including rocks.
Leveling 18 These mods affect the game's leveling systems, including but not limited to how stats are gained/increase (or decrease).
Lighting 11 These mods affect lighting in various ways.
Magic & Spells 12 Adding or altering spells in various ways
Mesh Replacers 11 Mods that correct mistakes in the original meshes, often resulting in performance increases. Others will affect gameplay.
Minigames 6 Games you can play in-game.
Mod Managers 2 Mod Managers are tools that make installing and organizing mods easier than doing it by hand.
Mod Patches 78 Small patches and other plugins for compatibility between various mods, or between various mods and OpenMW.
Modding Resources 14 These provide resources that can be used to build mods with, but are not exactly mods themselves.
Movies 2 Mods that improve the in-game cinematics.
Music 19 Packs of new music tracks and mods which manage playback.
NPCs 45 Mods that add more variety and immersion by updating the NPC scope of the base game.
New Items 44 Mods that add a variety of new equipment and items to the game world and traders.
Official Plugins 8 The official Bethesda plugins and all of their fanmade variations and patches.
Original Games 1 All new games that use completely original assets with the OpenMW engine.
Patches, Fixes, and Consistency 31 Patches and fixes for the original game and its expansions and general consistency improvements.
Player Homes 28 Optional but good to have - places to call home!
Post Processing Shaders 5 Post processing shaders add a variety of nice visual effects.
Quests 137 Mods that add more quests.
Races and Birthsigns 14 Mods that add new races or birthsigns or rebalance the vanilla ones.
Randomizers 12 Mods that randomize some aspect of the game.
Settings Tweaks 26 Not actually mods, but changes to settings that are built into the OpenMW engine. Enhance performance and visual quality, as well as enable or disable many gameplay options (including things provided by MCP for vanilla Morrowind).
Shaders 4 Custom shaders that replace the defaults, and more.
Skies and Weather 7 Mods which make the skies more beautiful and alter the look and behavior of weather.
TES3MP 62 Things to do with TES3MP - be it MP-specific mods/scripts or what have you.
Texture Packs 24 These don't just replace a few textures, they aim to replace all or large portions of the textures in the game.
Tools 25 Tools for doing things and/or making life easier. Not necessarily mods.
Total Conversions 38 All new games made with the Morrowind data files.
Travel 3 Mods that affect modes of transport.
Trees 15 Tree replacers.
User Interface 70 Mods that change the UI.
VFX 29 Mods that add or enhance visual effects.
Weapons 30 Mods that improve the weapon meshes and textures.