All Categories

Category Name Mod Count Description
Architecture 29 Mods that change arcitecture and housing.
Armor 15 Mods that improve the armor meshes and textures.
Audio 2 Mods that change or add to the audio componenets of the game - including sound FX and music!
Cities/Towns 5 Mods that change or update entire cities (or large parts of them.)
Clothing 6 Mods that improve the game's clothing.
Collections 1 Collections are just that -- a collection of plugins and/or asset replacers which change large portions of the game in one package.
Creatures 14 Mods that improve or replace creatures.
Fixes 18 Mods that fix things, not just make then nicer.
Flora/Landscape 22 Mods that alter plantlife, trees, and the landscape in general including rocks.
Gameplay 37 Mods that affect gameplay. Some or all of these might be considered optional but they are all highly recommended.
Guilds/Factions 8 Mods that add guilds or factions.
Landmasses 6 Landmass additions.
NPCs 14 Change NPC appearance and bodies.
Objects/Clutter 37 Mods that change the various objects and things spread throughout the game world.
Patches 3 Patches for meshes that utilize fake bump mapping in MGXE, and that look shiny in OpenMW.
Player Homes 2 Optional but good to have - places to call home!
Quests 6 Mods that add more quests.
Skies 4 Make the skies more beautiful.
TES3MP 3 Things to do with TES3MP - be it MP-specific mods/scripts or what have you.
Texture Packs 5 These don't just replace a few texures, they aim to replace all or large portions of the textures in the game.
Tools 3 Tools for doing things and/or making life easier. Not necessarily mods.
User Interface 5 Mods that change the UI.
Videos 1 Mods that change or update the few videos/cutscenes that Morrowind sports.
Weapons 7 Mods that improve the weapon meshes and textures.
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