All Categories

List Changelogs Latest Updates Mod Lists By Tag

Category Name Mod Count Description
Animation 3 Mods for altering or adding animations.
Architecture 53 Mods that change arcitecture and housing.
Armor 24 Mods that improve the armor meshes and textures.
Audio 2 Mods that change or add to the audio componenets of the game - including sound FX and music!
Books 1 Mods that add specific books.
Camera 5 Mods that focus on altering the camera.
Caves and Dungeons 13 Mods that add, enhance, or replace various caves and dungeons.
Cities/Towns 27 Mods that change or update entire cities (or large parts of them).
Clothing 11 Mods that improve the game's clothing.
Collections 2 Collections are just that -- a collection of plugins and/or asset replacers which change large portions of the game in one package.
Combat 1 Mods that affect or change the combat mechanics, this can sometimes include things more focused on magic.
Companions 2 Mods that add companions, or followers, and other elements of that nature.
Consistency 6 Mods that fix inconsistencies in the Morrowind game world.
Creatures 33 Mods that improve or replace creatures.
Decor 1 Add various items to your cells with these mods.
Fixes 43 Mods that fix things, not just make then nicer.
Flora/Landscape 39 Mods that alter plantlife, trees, and the landscape in general including rocks.
Fonts 1 Replacements for the default game font.
Gameplay 86 Mods that affect gameplay. Some or all of these might be considered optional but they are all highly recommended.
Groundcover 6 These mods add "grass" and other foliage to the ground meshes.
Guilds/Factions 14 Mods that add guilds or factions.
Landmasses 8 Landmass additions.
Leveling 7 These mods affect the game's leveling systems, including but not limited to how stats are gained/increase (or decrease).
Lighting 6 These mods affect lighting in various ways.
Modding Resources 2 These provide resources that can be used to build mods with, but are not exactly mods themselves.
Mod Managers 2 Mod Managers are tools that make installing and organizing mods easier than doing it by hand.
NPCs 43 Change NPC appearance and bodies.
Objects/Clutter 62 Mods that change the various objects and things spread throughout the game world.
Patches 64 These mods change existing mods, usually for compatibility with another mod or OpenMW itself.
Performance 5 Asset changes intended to yield a performance boost, and things of that nature.
Player Homes 5 Optional but good to have - places to call home!
Post Processing Shaders 3 Post processing shaders add a variety of nice visual effects.
Quests 33 Mods that add more quests.
Randomizers 2 Mods that randomize some aspect of the game.
Replacers 20 Replacers - usually for meshes but this can also include textures and other assets.
Settings Tweaks 8 Not actually mods, but changes to settings that are built into the OpenMW engine. Enhance performance and visual quality, as well as enable or disable many gameplay options (including things provided by MCP for vanilla Morrowind).
Shaders 4 Custom shaders that replace the defaults, and more.
Skies 5 Make the skies more beautiful.
TES3MP 62 Things to do with TES3MP - be it MP-specific mods/scripts or what have you.
Texture Packs 14 These don't just replace a few texures, they aim to replace all or large portions of the textures in the game.
Tools 12 Tools for doing things and/or making life easier. Not necessarily mods.
Total Conversions 10 All new games made with the Morrowind data files.
Trees 9 Tree replacers.
User Interface 15 Mods that change the UI.
VFX 4 Mods that add or enhance visual effects.
Videos 3 Mods that change or update the few videos/cutscenes that Morrowind sports.
Water 3 Things that modify water - be it standing pools, waterfalls, or anything else.
Weapons 25 Mods that improve the weapon meshes and textures.
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