All Categories

List Changelogs Latest Updates Mod Lists By Tag

Category Name Mod Count Description
Animation 15 Mods for altering or adding animations.
Architecture 78 Mods that add new meshes and textures for general architecture.
Armor 54 Mods that improve the armor meshes and textures.
Audio 44 Mods that change or add to the audio components of the game - including sound FX and music!
Balance 3 Mods that change the balancing of the original game and modded content.
Bodies and Heads 1 Mods that replace the vanilla bodies and heads, and their textures, for all races and genders.
Camera 8 Mods that focus on altering the camera.
Caves and Dungeons 73 Mods that add, enhance, or replace various caves and dungeons.
Challenges 3 Mods that aim to change how you approach playing and thinking about the game in major ways. Not for your average Morrowind runs!
Chargen 19 Mods that alter or affect the character generation portion of the game intro.
Cities/Towns 102 Mods that change or update entire cities (or large parts of them).
Clothing 16 Mods that improve the game's clothing.
Collections 2 Collections are just that -- a collection of plugins and/or asset replacers which change large portions of the game in one package.
Combat 13 Mods that affect or change the combat mechanics, this can sometimes include things more focused on magic.
Companions 3 Mods that add companions, or followers, and other elements of that nature.
Creature Visuals 1 Mods that give the various creatures of the game new life with updated assets.
Creatures 67 Mods that add a variety of new passive and hostile creatures to the game world, and rebalance the vanilla game critters.
Cut Content 2 Content that was promised by Todd, but never delivered, reimagined.
Dialogue 1 Mods that tweak and enhance the NPC dialogue in various ways, and adds new voiced lines.
Distant Details 3 Mods that that affect objects and visuals in the distance.
Environment 19 Graphical updates to natural objects and effects, like caverns, rocks, fire, smoke, and others.
Exteriors 1 Mods that update existing exterior locations, making them more varied by incoporating new assets and adding new points of interest.
First Steps 6 Steps you must complete before starting a mod list.
Flora 22 Mods that alter plantlife and trees.
Fonts 3 Replacements for the default game font.
Furniture and Clutter 86 Mods that change the various objects and things spread throughout the game world.
Gameplay 184 Mods that update gameplay mechanics. From leveling to monster spawning, marksman to sneaking.
Groundcover 15 These mods add "grass" and other foliage to the ground meshes.
Guilds/Factions 34 Mods that add guilds or factions.
Interiors 44 Mods that alter or add to interior cells.
Landmasses 7 Landmass additions.
Landscape 41 Mods that alter the landscape in general including rocks.
Leveling 13 These mods affect the game's leveling systems, including but not limited to how stats are gained/increase (or decrease).
Lighting 2 These mods affect lighting in various ways.
Magic & Spells 5 Adding or altering spells in various ways
Mesh Replacers 2 Mods that correct mistakes in the original meshes, often resulting in performance increases. Others will affect gameplay.
Minigames 6 Games you can play in-game.
Mod Managers 2 Mod Managers are tools that make installing and organizing mods easier than doing it by hand.
Mod Patches 2 Small patches and other plugins for compatibility between various mods, or between various mods and OpenMW.
Modding Resources 15 These provide resources that can be used to build mods with, but are not exactly mods themselves.
Movies 1 Mods that that improve the in-game cinematics.
Music 19 Packs of new music tracks and mods which manage playback.
NPCs 100 Mods that add more variety and immersion by updating the NPC scope of the base game.
Nature 1 Mods that update the look various natural objects via improved meshes and high quality textures.
New Equipment 1 Mods that add a variety of new equipment and items to the game world and traders.
Original Games 1 All new games that use completely original assets with the OpenMW engine.
Patches, Fixes, and Consistency 121 Patches and fixes for the original game and its expansions and general consistency improvements.
Performance 2 Asset changes intended to yield a performance boost, and things of that nature.
Player Homes 27 Optional but good to have - places to call home!
Post Processing Shaders 5 Post processing shaders add a variety of nice visual effects.
Quests 139 Mods that add more quests.
Randomizers 11 Mods that randomize some aspect of the game.
Settings Tweaks 26 Not actually mods, but changes to settings that are built into the OpenMW engine. Enhance performance and visual quality, as well as enable or disable many gameplay options (including things provided by MCP for vanilla Morrowind).
Shaders 4 Custom shaders that replace the defaults, and more.
Skies and Weather 7 Mods which make the skies more beautiful and alter the look and behavior of weather.
TES3MP 62 Things to do with TES3MP - be it MP-specific mods/scripts or what have you.
Texture Packs 27 These don't just replace a few textures, they aim to replace all or large portions of the textures in the game.
Tools 25 Tools for doing things and/or making life easier. Not necessarily mods.
Total Conversions 38 All new games made with the Morrowind data files.
Travel 3 Mods that affect modes of transport.
Trees 13 Tree replacers.
User Interface 66 Mods that change the UI.
VFX 25 Mods that add or enhance visual effects.
Water 5 Things that modify water - be it standing pools, waterfalls, or anything else.
Weapons 34 Mods that improve the weapon meshes and textures.