OMWFX Shaders
Author:
Christian Cann Schuldt Jensen ~ CeeJay.dk, Haasn, Hrnchamd, Knu, peachykeen, Phal, Vtastek, Wazabear
Featured in Mod Lists:
Total Overhaul (#392), Graphics Overhaul (#264), Expanded Vanilla (#243), One Day Morrowind Modernization (#81), Starwind: Modded (#18)
OpenMW Compatibility:
Last Updated:
2023-05-26
Description:
A collection of post processing shaders.
OpenMW 0.48 or newer is required!
How to use these:
- Enable post processing if it is not already
- Run OpenMW-Launcher
- Navigate to the Advanced >> Visuals >> Post Processing section
- Ensure that "Enable post processing" is checked
- Click here to download the mod as a zip file
- Extract the
omwfx-shaders-main.zip
file to a folder of your choosing and add a data path for it (see below for a reference) - Run OpenMW, once in game press F2 to open the shaders configuration menu
I recommend using these, in this order:
ssao_hq
underwater_interior_effects
underwater_effects
godrays
wetworld
SSR
hdr
Requires BSA:
No
Has Plugin:
No
Active:
Yes
Linux:
/home/username/games/OpenMWMods/PostProcessingShaders/OMWFXShaders/omwfx-shaders-main
macOS:
/Users/username/games/OpenMWMods/PostProcessingShaders/OMWFXShaders/omwfx-shaders-main
Windows:
C:\games\OpenMWMods\PostProcessingShaders\OMWFXShaders\omwfx-shaders-main