Cell Reset
This script simply removes all but specified cells' files on server startup, if enough time has passed since they were last visited. This allows creatures to spawn in a way most similar to single player OpenMW.
killReset.lua
is a plugin for this script, that also decreases the killcounts for any creatures or NPCs killed in the cell. Add require("custom.CellReset.killCount")
after CellReset = require("custom.CellReset.main")
in your customScripts.lua
to enable it.
Usage Info
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Requires Data Manager.