Vurt's Groundcover for OpenMW

Step #180 in the Graphics Overhaul list

Alternatives:
Author:
x79 and Vurt
Featured In Mod Lists:
OpenMW Compatibility:
Description:

This is Vurts Groundcover patched to work with OpenMW. Everything is included. You do not need the original mod. I did not create these textures or meshes. All I did is add the no collision flag to each of the 40 meshes.

Note:

This is what I did to each mesh one by one:

  1. Open NifSkope
  2. open mesh
  3. Click NiNode
  4. Under Block Details (bottom left), Click the + next to ExtraData -> NiS... -> NiStringExtraData
  5. Under Block Details, double click the blank value column next to String Data and type NOC
  6. Save mesh
    1. ALL CREDITS GO TO VURT FOR CREATING THIS EPIC MOD.

NOTE: OpenMW 0.47 is required to use this!

MO2 Users: make sure MO2 doesn't auto-enable the plugins from this mod; see the Extra Configs section below for correct installation details.

NOTE: If you're following the Total Overhaul or Graphics Overhaul lists, only activate the Vurt's Groundcover - Reeds.esp plugin.

Add this to your openmw.cfg:

groundcover=Vurt's Groundcover - BC, AI, WG, GL.esp
groundcover=Vurt's Groundcover - Reeds.esp
groundcover=Vurt's Groundcover - Solstheim.esp
groundcover=Vurt's Groundcover - The Ashlands.esp

Add this to your settings.cfg:

[Groundcover]
enabled = true
density = 0.5
min chunk size = 0.5
stomp mode = 2
stomp intensity = 2
Requires BSA:
No
Has Plugin:
No
Active:
Yes

Suggested folder path:

Windows:
C:\games\OpenMWMods\Groundcover\VurtsGroundcoverforOpenMW
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