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A high resolution retexture of the Imperial town architechture with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer.
If you're also using Project Atlas then these files need to be deleted from that mod to avoid a conflict (and broken textures in this mod):
00 Core/meshes/x/ex_common_building_01.nif 00 Core/meshes/x/ex_common_building_02.nif 00 Core/meshes/x/ex_common_building_03.nif 00 Core/meshes/x/ex_common_house_addon.nif 00 Core/meshes/x/ex_common_house_tall_01.nif 00 Core/meshes/x/ex_common_house_tall_02.nif 00 Core/meshes/x/ex_common_tavern_01.nif 00 Core/meshes/x/ex_common_tower_thatch.nif 00 Core/meshes/x/ex_common_window_01.nif 00 Core/meshes/x/ex_common_window_02.nif 00 Core/meshes/x/ex_common_window_03.nif 00 Core/meshes/x/ex_nord_house_01.nif 00 Core/meshes/x/ex_nord_house_02.nif 00 Core/meshes/x/ex_nord_house_03.nif 00 Core/meshes/x/ex_nord_house_04.nif 00 Core/meshes/x/ex_nord_house_05.nif 00 Core/meshes/x/ex_nord_houseshed_01.nif
As well as these if you're using the Project Atlas patches for Glow In The Dahrk:
10 Glow in the Dahrk Patch/meshes/x/ex_common_building_01.nif 10 Glow in the Dahrk Patch/meshes/x/ex_common_tavern_01.nif 10 Glow in the Dahrk Patch/meshes/x/ex_common_window_01.nif 10 Glow in the Dahrk Patch/meshes/x/ex_common_window_02.nif 10 Glow in the Dahrk Patch/meshes/x/ex_common_window_03.nif
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