Imperial Towns Revamp
Download Page | How To Use This Detail Page | How To Install Mods | Submit New Issue | Search Existing Issues
Author:
Tags:
Featured in Mod Lists:
Description:
A high poly version of the meshes.
OpenMW Compatibility:
Active:
Yes
Usage Info
Note: This page does not contain information specific to any mod list. In order to see mod list specific information use one of the mod list links listed above where it says "Featured in Mod Lists".
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
Data paths:
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\00 - Interior cells
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\04 - OpenMW Spec. AND Normal Maps
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\00 - Data Files
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\01 - LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\06 - GitD LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD1\00 - Data Files
Usage Notes:
This mod requires a powerful computer. If you don't have high-end hardware you may experience performance issues using this mod.
- Download the
Interior cells
main file and extract it to the mod's root data path. - Download the
OpenMW Spec. and Normal Maps
optional file and extract it to the mod's root data path. - Download the
ITR (LOD1)
main file and extract this to a folder you create namedLOD1
. - Download the
ITR (LOD0)
,Update only
, andGitD patch for LOD0
optional files and extract the contents of each file into a folder you create namedLOD0
.
Rename the 04 - OpenMW Spec. & Normal Maps
folder path to 04 - OpenMW Spec. AND Normal Maps
; OpenMW will chop off the &
in the cfg file if you don't, causing them to not be used.