Imperial Towns Revamp

Author:
Featured in Mod Lists:
Description:
A high poly version of the meshes.
OpenMW Compatibility:
Active:
Yes

Usage Info

Note: This page does not contain information specific to any mod list. In order to see mod list specific information use one of the mod list links listed above where it says "Featured in Mod Lists".

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Data paths:
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\00 - Interior cells
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\04 - OpenMW Spec. AND Normal Maps
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\00 - Data Files
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\01 - LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\06 - GitD LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD1\00 - Data Files
Usage Notes:

This mod requires a powerful machine, if you don't have one then you may experience performance issues.

  • Download the Interior cells main file and extract it to the mod's base data path.
  • Download the ITR (LOD1) main file and extract this to the LOD1 folder created by the folder deploy script.
  • Download the ITR (LOD0) optional file and extract this to the LOD0 folder created by the folder deploy script.
  • Download the Update only update file and extract this to the LOD0 folder created by the folder deploy script.
  • Download the GitD patch for LOD0 optional file extract this to the LOD0 folder created by the folder deploy script.
  • Download the OpenMW Spec. and Normal Maps optional file and extract it to the mod's base data path.

Note that you will need to rename the 04 - OpenMW Spec. & Normal Maps folder path to remove the & it contains - for example to 04 - OpenMW Spec. AND Normal Maps.

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