Imperial Towns Revamp

Author:
Featured in Mod Lists:
Description:
A high poly version of the meshes.
OpenMW Compatibility:
Active:
Yes

Usage Info

Note: This page does not contain information specific to any mod list. In order to see mod list specific information use one of the mod list links listed above where it says "Featured in Mod Lists".

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Data paths:
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\00 - Interior cells
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\04 - OpenMW Spec. AND Normal Maps
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\00 - Data Files
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\01 - LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD0\06 - GitD LOD0
C:\games\OpenMWMods\CitiesTowns\ImperialTownsRevamp\LOD1\00 - Data Files
Usage Notes:

This mod requires a powerful computer. If you don't have high-end hardware you may experience performance issues using this mod.

  • Download the Interior cells main file and extract it to the mod's root data path.
  • Download the OpenMW Spec. and Normal Maps optional file and extract it to the mod's root data path.
  • Download the ITR (LOD1) main file and extract this to a folder you create named LOD1.
  • Download the ITR (LOD0), Update only, and GitD patch for LOD0 optional files and extract the contents of each file into a folder you create named LOD0.

Rename the 04 - OpenMW Spec. & Normal Maps folder path to 04 - OpenMW Spec. AND Normal Maps; OpenMW will chop off the & in the cfg file if you don't, causing them to not be used.

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