Apel's Lighthouse Retexture

Step #50 in the Total Overhaul list

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Description:
Texture and mesh replacer for the exterior and interior of the Imperial lighthouse in Seyda Neen.
Active:
Yes

Usage Info

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Data path:
C:\games\OpenMWMods\Architecture\ApelsLighthouseRetexture
Usage Notes:

Download and extract the "Apel lighhouse retexture v2 bump" option.

This mod contains unspecified in-mesh bumpmaps. For the bump maps to display properly please rename the following texture files from _nm to _n.

Click Here to show

  Apel_imp_floor_01_nm.dds
  Apel_imp_roof_01_nm.dds
  Apel_lh_bricks_01_nm.dds
  Apel_lh_rock_01_nm.dds
  Apel_lh_rock_02_nm.dds
  Apel_rope_05_nm.dds
  Apel_wood_01_nm.dds
  Apel_wood_wea_01_NM.dds
  
  
  Apel_imp_floor_01_n.dds
  Apel_imp_roof_01_n.dds
  Apel_lh_bricks_01_n.dds
  Apel_lh_rock_01_n.dds
  Apel_lh_rock_02_n.dds
  Apel_rope_05_n.dds
  Apel_wood_01_n.dds
  Apel_wood_wea_01_n.dds
  
  
Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
[Shaders]
apply lighting to environment maps = true
Settings
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