Tips: Register BSAs

Performance Custom Shaders Merging Objects Cleaning Plugins File Renames Shiny Meshes Atlased Meshes INI Importer TR Patcher BBC Patching OPENMW_PHYSICS_FPS

When a mod comes with a .bsa file (such as Tamriel Rebuilt), it needs to be 'activated' or else the game will exhibit unwanted behavior (such as the "yellow exclamation points" often seen.)

To do this, simply add the file to the top of your openmw.cfg, like so:

fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
fallback-archive=Windows Glow TR.bsa
fallback-archive=TR_Data.bsa
fallback-archive=PT_Data.bsa

Above is what your "bsa section" would look like if you used every mod in the recommended list, and ordering matters. But that's all there is to it, "registering BSAs" just boils down to adding a line to your config file.

If you start OpenMW with a BSA registered that does not exist, there will be an error telling you about it and the game will not start.

Performance Custom Shaders Merging Objects Cleaning Plugins File Renames Shiny Meshes Atlased Meshes INI Importer TR Patcher BBC Patching OPENMW_PHYSICS_FPS

About Getting Started CFG Generator Name Generator Load Order Resources Tips FAQ Subscribe Contact Feedback Issue Tracker Source Code
Settings
GPLv3 logo