SubList: Expanded Vanilla: NPCs
17 mods
List Usage
Mod list usage instructions:
- Install each mod from the list in order.
- Check out the Managing Mods page as a reference on how to install mods using "The OpenMW Way" which is the easiest method.
- Also, check out this Example Mod Page for help on how to use each mod page.
- Pay attention to mod descriptions and special usage notes.
- You won't necessarily enable all plugins and data paths from each mod; many mods on the list will only use some of what they provide. Don't enable everything, refer to the CFG Generator output for a correct loadout (more on that below).
- Be sure to consult the performance guide for getting the most performance out of your setup.
- Each mod page will have a "Enable For CFG Generator" button, click this on each mod you've setup to get a partial config from the CFG Generator. See this page for more information.
- This will allow you to generate a partial CFG as you go so that you can test your progress. This is very important!
- In order for this to work as intended you must follow the folder path locations for each mod exactly!
- When you've finished installing everything, consult the CFG Generator for complete settings, configurations, and load orders.
- The CFG Generator has presets for each mod list, so you can see the exact data and plugin order this list should have.
- Please note that the CFG Generator will use the folder paths you have set on the User Settings page, so make sure you configure those settings for personalized outputs.
- There will be a "Final Checklist" step, be sure to take a look at that even if you don't go through every mod in the list.
List Description
Add more variety and (hopefully) immersion by updating the rather limited NPC scope of the base game.
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Step
Name
Author
Description
Adds named NPCs to all cities using leveled …
This mod replaces the generic, copy-pasted guards of …
Expands the Yet Another Guard Diversity to cover …
Uses assets from TD to give culture appropriate …
Adds 14 bards across taverns in Vvardenfell playing …
All Khajiit on Vvardenfell in vanilla TES III …
Adds Sload merchants and Dunmer slavers to several …
Sloadic Cargo Transports have arrived at Molag Mar. …
A remake of Vivec Remade.
This mod gives Vivec his unique shield based …
An overhaul to the appearance and animations of …
Overhauls everyone's favorite, death-seeking Orsimer into a truly …
Randomizes Umbra's location to ten different Vvardenfell locales.
Makes Barenziah look more like a queen. There …
Overhauls the appearances of Bloodmoon npcs, incorporating faces …
Shady Sam will sporadically appear in the dark …
M'Aiq moves around. You may find him on …