Getting Started: Managing Mods
Before you get started into a huge list of mods, it's important to have a way to be organized. There's a few ways to go about this depending on your personal preference and possibly your OS.
Table Of Contents
The video above was produced by Rob of Rob's Red Hot Spot, a general outline of its contents is below:
Below is a step-by-step guide on using Mod Organizer 2 to streamline the download and installation of mods:
- Install Mod Organizer 2 and the Export to OpenMW plugin. Point this to your mods folder (e.g.
C:\games\OpenMWModsor whatever you are using).
Install mods in order, use any of this website's lists as a reference or use your own list/load order. Mod Organizer 2 can be used to:
- Run BAIN installers
- Select data folders within mod
- Merge patches with core mods
- Delete unwanted or conflicting files
- Create folders as needed
- Rename files as needed
- Register BSAs the normal way
- Ensure your load order matches what's given by the CFG Generator, or use Mlox to verify if using a custom list.
- Optional but potentially useful: rename
.esp, so that Mod Organizer 2 will recognize them.
- Close Mod Organizer 2, run the OpenMW-Launcher and double check your plugin load order
- Run OMWLLF as you would normally
- Add the generated OMWLLF plugin to the end of your load order
- Run OpenMW from the launcher and enjoy!
As another reference on the topic I recommend taking a look at Danjb's Guide To OpenMW Mod Management.
Another alternative method for managing configurations on Windows only is OpenMW Quick switch between settings. This script allows quickly switching between two different configurations.
Users on one of BSD / Linux / macOS may be able to run Mod Organizer 2 and the plugin for OpenMW via wine. I've ran Mod Organizer 2 via wine, though I've not tried the OpenMW plugin (yet.)
Some users may prefer a management system that's not strictly GUI-driven, and for that I strongly advise checking out Portmod.
And as another alternative -- those looking to handle things by hand or manually as it were, regardless of your OS, read on.
To ensure things stay organized and that you can easily add and remove anything, you'll want to adhere to a specific directory structure. For the purposes of this guide, we are going to use the below base directories for all mods:
This means that each mod would be represented in your
openmw.cfg file as follows:
data="C:\games\OpenMWMods\Category Name Here\Mod Name Here"
Note that this path may vary depending on your OS; the above example is for Windows users.