Getting Started: Managing Mods
Before you get started into a huge list of mods, it's important to have a way to be organized. There's a few ways to go about this depending on your personal preference and possibly your OS.
If you are using any modern variant of Microsoft Windows you will almost certainly want to go with Mod Organizer 2 and ModOrganizer-to-OpenMW. I recommend taking a look at Danjb's Guide To OpenMW Mod Management, which goes into a lot of detail about using ModOrganizer 2.
BSD / Linux / macOS
Users on one of BSD / Linux / macOS may be able to run Mod Organizer 2 and the plugin for OpenMW via wine. I've ran Mod Organizer 2 via wine, though I've not tried the OpenMW plugin (yet.)
Some users may prefer a management system that's not strictly GUI-driven, and for that I strongly advise checking out Portmod.
And as another alternative -- those looking to handle things by hand or manually as it were, regardless of your OS, read on.
Doing It Manually
To ensure things stay organized and that you can easily add and remove anything, you'll want to adhere to a specific directory structure. For the purposes of this guide, we are going to use the below base directories for all mods:
This means that each mod would be represented in your
openmw.cfg file as follows:
data="C:\games\OpenMWMods\Category Name Here\Mod Name Here"
Note that this path may vary depending on your OS; the above example is for Windows users.