Project Atlas
Step #6 in the I Heart Vanilla list
The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.
Download the "Project Atlas" main file, the "Textures - MET" file, and the "Hotfix 0.7.2" file.
Create a folder called hotfix
under the main mod data path and extract the contents of the Hotfix file into it, this path should be used regardless of your setup or modlist and it should load after all other Project Atlas paths.
For the One Day Modernization mod list: use the 00 Core
, 01 Textures - MET
, and 05 Wood Poles - Hi-Res Texture
folders.
(Click to expand/collapse) Also delete these files (or move them to some outside folder) due to compatibility issues:
00 Core/meshes/f/furn_bannerpost_01.nif
00 Core/meshes/f/furn_bannerpost_02.nif
00 Core/meshes/f/furn_de_signpost_02.nif
00 Core/meshes/f/furn_de_signpost_04.nif
00 Core/meshes/f/furn_overhang_01.nif
00 Core/meshes/f/furn_overhang_03.nif
00 Core/meshes/f/furn_overhang_04.nif
00 Core/meshes/f/furn_overhang_05.nif
00 Core/meshes/f/furn_overhang_06.nif
00 Core/meshes/f/furn_overhang_07.nif
00 Core/meshes/f/furn_overhang_09.nif
00 Core/meshes/f/furn_overhang_18.nif
00 Core/meshes/f/furn_pathspear_01.nif
00 Core/meshes/f/furn_pathspear_02.nif
00 Core/meshes/f/furn_pathspear_03.nif
00 Core/meshes/f/furn_pathspear_04.nif
00 Core/meshes/f/furn_roped_pole_01.nif
00 Core/meshes/x/ex_common_building_01.nif
00 Core/meshes/x/ex_common_building_02.nif
00 Core/meshes/x/ex_common_building_03.nif
00 Core/meshes/x/ex_common_house_addon.nif
00 Core/meshes/x/ex_common_house_tall_01.nif
00 Core/meshes/x/ex_common_house_tall_02.nif
00 Core/meshes/x/ex_common_plat_cent.nif
00 Core/meshes/x/ex_common_plat_corn.nif
00 Core/meshes/x/ex_common_plat_end.nif
00 Core/meshes/x/ex_common_plat_lrg.nif
00 Core/meshes/x/ex_common_tavern_01.nif
00 Core/meshes/x/ex_common_tower_thatch.nif
00 Core/meshes/x/ex_common_window_01.nif
00 Core/meshes/x/ex_common_window_02.nif
00 Core/meshes/x/ex_common_window_03.nif
00 Core/meshes/x/ex_de_docks_128.nif
00 Core/meshes/x/ex_de_docks_3way.nif
00 Core/meshes/x/ex_de_docks_3wayb.nif
00 Core/meshes/x/ex_de_docks_3ways.nif
00 Core/meshes/x/ex_de_docks_3waysb.nif
00 Core/meshes/x/ex_de_docks_4way.nif
00 Core/meshes/x/ex_de_docks_4wayb.nif
00 Core/meshes/x/ex_de_docks_center.nif
00 Core/meshes/x/ex_de_docks_centerb.nif
00 Core/meshes/x/ex_de_docks_centers.nif
00 Core/meshes/x/ex_de_docks_centersb.nif
00 Core/meshes/x/ex_de_docks_cleat.nif
00 Core/meshes/x/ex_de_docks_corner_01.nif
00 Core/meshes/x/ex_de_docks_corner_02.nif
00 Core/meshes/x/ex_de_docks_cornerb_01.nif
00 Core/meshes/x/ex_de_docks_cornerb_02.nif
00 Core/meshes/x/ex_de_docks_corners_01.nif
00 Core/meshes/x/ex_de_docks_corners_02.nif
00 Core/meshes/x/ex_de_docks_corners_03.nif
00 Core/meshes/x/ex_de_docks_cornersb_01.nif
00 Core/meshes/x/ex_de_docks_cornersb_02.nif
00 Core/meshes/x/ex_de_docks_cornersb_03.nif
00 Core/meshes/x/ex_de_docks_end.nif
00 Core/meshes/x/ex_de_docks_endc.nif
00 Core/meshes/x/ex_de_docks_ends.nif
00 Core/meshes/x/ex_de_docks_gate.nif
00 Core/meshes/x/ex_de_docks_piling.nif
00 Core/meshes/x/ex_de_docks_piling_01.nif
00 Core/meshes/x/ex_de_docks_pilingb.nif
00 Core/meshes/x/ex_de_docks_pilings.nif
00 Core/meshes/x/ex_de_docks_steps.nif
00 Core/meshes/x/ex_de_docks_steps_01.nif
00 Core/meshes/x/ex_de_scaffold_01.nif
00 Core/meshes/x/ex_de_scaffold_02.nif
00 Core/meshes/x/ex_de_scaffold_03.nif
00 Core/meshes/x/ex_de_shack_01.nif
00 Core/meshes/x/ex_de_shack_02.nif
00 Core/meshes/x/ex_de_shack_03.nif
00 Core/meshes/x/ex_de_shack_04.nif
00 Core/meshes/x/ex_de_shack_05.nif
00 Core/meshes/x/ex_de_shack_awning_01.nif
00 Core/meshes/x/ex_de_shack_awning_02.nif
00 Core/meshes/x/ex_de_shack_awning_03.nif
00 Core/meshes/x/ex_de_shack_awning_04.nif
00 Core/meshes/x/ex_de_shack_awning_05.nif
00 Core/meshes/x/ex_de_shack_awning_06.nif
00 Core/meshes/x/ex_de_shack_door.nif
00 Core/meshes/x/ex_de_shack_plank_01.nif
00 Core/meshes/x/ex_de_shack_plank_02.nif
00 Core/meshes/x/ex_de_shack_plank_03.nif
00 Core/meshes/x/ex_de_shack_plank_04.nif
00 Core/meshes/x/ex_de_shack_steps.nif
00 Core/meshes/x/ex_de_shack_steps_01.nif
00 Core/meshes/x/ex_de_ship.nif
00 Core/meshes/x/ex_emp_tower_01.nif
00 Core/meshes/x/ex_hlaalu_pole_01.nif
00 Core/meshes/x/ex_hlaalu_pole_02.nif
00 Core/meshes/x/ex_imp_arrowslit_01.nif
00 Core/meshes/x/ex_imp_bridge_01.nif
00 Core/meshes/x/ex_imp_bridge_02.nif
00 Core/meshes/x/ex_imp_dock_01.nif
00 Core/meshes/x/ex_imp_dock_02.nif
00 Core/meshes/x/ex_imp_dragonstatue.nif
00 Core/meshes/x/ex_imp_guardtower_01.nif
00 Core/meshes/x/ex_imp_guardtower_02.nif
00 Core/meshes/x/ex_imp_kdoorframe_01.nif
00 Core/meshes/x/ex_imp_keep_01.nif
00 Core/meshes/x/ex_imp_keep_02.nif
00 Core/meshes/x/ex_imp_plat_01.nif
00 Core/meshes/x/ex_imp_plaza.nif
00 Core/meshes/x/ex_imp_towerb_base_01.nif
00 Core/meshes/x/ex_imp_towerb_roof_pitch.nif
00 Core/meshes/x/ex_imp_towerb_top_01.nif
00 Core/meshes/x/ex_imp_towers_base_01.nif
00 Core/meshes/x/ex_imp_towers_top_01.nif
00 Core/meshes/x/ex_imp_wall_01.nif
00 Core/meshes/x/ex_imp_wall_arch_01.nif
00 Core/meshes/x/ex_imp_wall_corner_01.nif
00 Core/meshes/x/ex_imp_wall_corner_02.nif
00 Core/meshes/x/ex_imp_wall_stairs_01.nif
00 Core/meshes/x/ex_imp_wall_stairs_02.nif
00 Core/meshes/x/ex_imp_wall_stairs_03.nif
00 Core/meshes/x/ex_imp_wall_stairs_04.nif
00 Core/meshes/x/ex_imp_wall_tower_01.nif
00 Core/meshes/x/ex_imp_wallent_01.nif
00 Core/meshes/x/ex_imp_wallent_02.nif
00 Core/meshes/x/ex_nord_house_01.nif
00 Core/meshes/x/ex_nord_house_02.nif
00 Core/meshes/x/ex_nord_house_03.nif
00 Core/meshes/x/ex_nord_house_04.nif
00 Core/meshes/x/ex_nord_house_05.nif
00 Core/meshes/x/ex_nord_houseshed_01.nif
00 Core/meshes/x/ex_redoran_steps_01.nif
00 Core/meshes/x/ex_redoran_steps_02.nif
00 Core/meshes/x/ex_ropebridge_stake_01.nif
For Graphics Overhaul or Total Overhaul: use the 00 Core
and 01 Textures - MET
folders, and delete (or move) the files listed above.
For Expanded Vanilla, I Heart Vanilla, or I Heart Vanilla: Director's Cut: use the folder paths listed below.
/home/username/games/OpenMWMods/Performance/ProjectAtlas/00 Core
/home/username/games/OpenMWMods/Performance/ProjectAtlas/01 Textures - MET
/home/username/games/OpenMWMods/Performance/ProjectAtlas/02 Urns - Smoothed
/home/username/games/OpenMWMods/Performance/ProjectAtlas/03 Redware - Smoothed
/home/username/games/OpenMWMods/Performance/ProjectAtlas/04 Emperor Parasols - Smoothed
/home/username/games/OpenMWMods/Performance/ProjectAtlas/05 Wood Poles - Hi-Res Texture
/home/username/games/OpenMWMods/Performance/ProjectAtlas/07 Graphic Herbalism Patch
/home/username/games/OpenMWMods/Performance/ProjectAtlas/hotfix
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/00 Core
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/01 Textures - MET
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/02 Urns - Smoothed
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/03 Redware - Smoothed
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/04 Emperor Parasols - Smoothed
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/05 Wood Poles - Hi-Res Texture
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/07 Graphic Herbalism Patch
/Users/username/games/OpenMWMods/Performance/ProjectAtlas/hotfix
C:\games\OpenMWMods\Performance\ProjectAtlas\00 Core
C:\games\OpenMWMods\Performance\ProjectAtlas\01 Textures - MET
C:\games\OpenMWMods\Performance\ProjectAtlas\02 Urns - Smoothed
C:\games\OpenMWMods\Performance\ProjectAtlas\03 Redware - Smoothed
C:\games\OpenMWMods\Performance\ProjectAtlas\04 Emperor Parasols - Smoothed
C:\games\OpenMWMods\Performance\ProjectAtlas\05 Wood Poles - Hi-Res Texture
C:\games\OpenMWMods\Performance\ProjectAtlas\07 Graphic Herbalism Patch
C:\games\OpenMWMods\Performance\ProjectAtlas\hotfix