Graphic Herbalism - MWSE and OpenMW Edition

Step #5 in the I Heart Vanilla list

Alternatives:
Author:
Stuporstar and Greatness7
Featured In Mod Lists:
OpenMW Compatibility:
Last Updated:
2020-01-26
Description:
Automatically harvests herbs just like the old Graphic Herbalism, but using the container's leveled lists -- no plugins or scripts are required!

MWSE is not required, but OpenMW 0.46.0 or newer is required for this to work!

If you're following a guide such as "Expanded Vanilla" or "Total Overhaul", download the main file, the "Patches and Replacers" file. The TR/PT file is not needed if using the latest versions of those mods. Below is a list of what you should use from the patches and replacers package:

The patches package also includes patches for Project Atlas, however that is covered separately because it must load after Project Atlas itself.

Requires BSA:
No
Has Plugin:
correctUV Ore Replacer_respawning.esp
Active:
Yes

Suggested folder paths:

Linux:
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Core + Vanilla Meshes
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/01 Optional - Smoothed Meshes
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/00 Correct UV Ore + README
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/01 Pherim's Replacers
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/03 Pherim Pulsing Kwama
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/06 Less Epic Plants
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/15 Apel's Azura's Coast
macOS:
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Core + Vanilla Meshes
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/01 Optional - Smoothed Meshes
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/00 Correct UV Ore + README
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/01 Pherim's Replacers
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/03 Pherim Pulsing Kwama
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/06 Less Epic Plants
/Users/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/patches/15 Apel's Azura's Coast
Windows:
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\00 Correct UV Ore + README
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\01 Pherim's Replacers
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\03 Pherim Pulsing Kwama
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\06 Less Epic Plants
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\patches\15 Apel's Azura's Coast
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