Final Checklist: Total Overhaul: Animations
Now that you've gone through the entire mod list you may be eager to jump in and play - but it's worthwhile to stop here and do a sanity check to ensure you'll have the best longterm play experience possible.
Try to go through each step as outlined below to make sure your setup is golden.
Back to the end of the "Total Overhaul: Animations" modlist.
Table Of Contents
Validate Your Configs
If you're using some kind of mod managing software such as Mod Organizer 2, be sure to check that for file overwrites and conflicts. This is a good way to make sure that textures you prefer end up loaded, instead of something else.
If you're doing things manually, or just don't mind using command-line programs and want more insight into your setup: I've created the
openmw-validator tool which will report on various potential errors in your
openmw.cfg file, as well as report on specific data paths.
Validation tools are a good way to make sure you've not made any typos or other mistakes, and that everything you intend to use is used properly.
Please also refer to the CFG Generator for a reference on what your load order should look like.
Click the "Presets" link, then the button labeled "TOTAL OVERHAUL: ANIMATIONS". The page will reload, presenting you with the complete data path and plugin load order, as well as any extra settings that may be required.
Patches: Merged Plugin
You'll also want to create a merged plugin (to merge game objects) with Delta Plugin. Please see this page for more resources on the topic of object merging.
Do not skip this step; many mods require object merging in order to function as intended.
It can be tempting to skip cleaning since the process is quite tedious, however dirty plugins can affect the game in unexpected ways.
As a reminder: this mod list has 28 plugins that need cleaning:
OAAB - Tombs and Towers.ESP DD_Caldera_Expansion.esp OAAB - Foyada Mamaea.ESP OAAB - The Ashen Divide.ESP OAAB - Shipwrecks.ESP OAAB - Shipwrecks - TR Patch.ESP Go To Jail.esp On the Move.esp Quill of Feyfolken 2.0.esp Building Up Uvirith's Legacy1.1.ESP Astrologians Guild.esp Dark Brotherhood.ESP Almalexia_Voicev1.esp Ttooth's Missing NPCs - No Nolus.ESP Library of Vivec Overhaul - Full.esp Uncharted Artifacts.esp Uvirith's Legacy_3.53.esp Fabulous-Hlaalo-Manor.ESP Fabulous-Hlaalo-Manor-Ralens-Clutter.ESP DA_Sobitur_Facility_Clean.ESP DA_Sobitur_Quest_Part_1 Clean.esp DA_Sobitur_Quest_Part_2 Clean.esp DA_Sobitur_Repurposed_1.ESP DA_Sobitur_TRIngred_Compat.ESP TheForgottenShields - Artifacts_NG.esp Meteorite Ministry Palace - Higher.ESP Sanctus Shrine.esp Vurt's Groundcover - Reeds.esp
Please see this page for more information on cleaning plugins.
Run The Game
Last, but not least: run the game to see how it looks and all that.
OpenMW has a handy testing feature that's described here, be sure to use that to quickly spawn into various areas as desired. Maybe there's a texture you still want to replace, or a problem you found (please let me know if that's the case!), in any case it is definitely worthwhile to spend time testing before you take the deep plunge.
This is also a good time to nail down performance and quality settings. With a reasonably modern GPU, it should be possible to run Morrowind via OpenMW with high amount of visual detail. See the entire performance guide for more information.