SubList: Total Overhaul: Architecture
17 mods
List Usage
Remember these points when following a mod list:
- Install each mod from the list in order.
- Check out the Managing Mods page as a reference on how to install mods using the OpenMW-Launcher program.
- Also, check out this Example Mod Page for help on how to use each mod page.
- Pay attention to mod descriptions and special usage notes.
- Be sure to consult the performance guide for getting the most performance out of your setup.
- When you've finished installing everything, consult the CFG Generator for complete settings, configurations, and load orders.
- The CFG Generator has presets for each mod list, so you can see the exact data and plugin order this list should have.
- Please note that the CFG Generator will use the folder paths you have set on the User Settings page, so make sure you configure those settings for personalized outputs.
- There will be a "Final Checklist" step, be sure to take a look at that even if you don't go through every mod in the list.
List Description
These provide new meshes and textures for general architecture.
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Step
Name
Author
Description
Replaces models in the Dwemer set. All meshes …
Revamping of some meshes of Dwemer Mesh Improvement …
Vanilla gamma and style HQ textures for Daedric …
Very high quality meshes and normal maps for …
A high resolution (2K) retexture of the Imperial …
Texture and mesh replacer for the exterior and …
This retexture contains new textures for wooden shacks, …
Vanilla-friendly but with a much higher quality look.
Vanilla friendly textures for strongholds. 2k resolution, handmade, …
Normal Maps for Rytelier's - Aesthesia - Stronghold …
Parallax mapped and animated ghost fence.
Compatibility patch for Beautiful Cities of Morrowind and …
Pluginless replacer for different Morrowind statues
Turns Baar Dau into a proper meteorite.
This mod retexture [sic] the Ministry of truth …
Many of the dwemer ruins use unfitting cobblestone …
Simple texture replacer for Ashlanders camps.