Final Checklist: Total Overhaul

Now that you've gone through the entire mod list you may be eager to jump in and play - but it's worthwhile to stop here and do a sanity check to ensure you'll have the best longterm play experience possible.

Try to go through each step as outlined below to make sure your setup is golden.

Back to the end of the "Total Overhaul" modlist.

Table Of Contents

Validate Your Configs

If you're using some kind of mod managing software such as Mod Organizer 2, be sure to check that for file overwrites and conflicts. This is a good way to make sure that textures you prefer end up loaded, instead of something else.

If you're doing things manually, or just don't mind using command-line programs and want more insight into your setup: I've created the openmw-validator tool which will report on various potential errors in your openmw.cfg file, as well as report on specific data paths.

Validation tools are a good way to make sure you've not made any typos or other mistakes, and that everything you intend to use is used properly.

Patches: OMWLLF and Vtastek's LightFixes

Make sure you've got a freshly generated OMWLLF plugin that's scanned your entire, complete load order. If you're using one of this website's lists with no changes, you can use the files we provide.

In order for Vtastek's Shaders to function properly, a special plugin needs to be generated for various light changes.

I provide the plugins you'll need if you are folling any of the lists on this website exactly (see the shaders link above), but if you are using any additional mods at all, you'll want to follow this guide on generating your own plugin so that any added cells are properly lit.

Cleaning

It can be tempting to skip cleaning since the process is quite tedious, however dirty plugins can affect the game in unexpected ways.

As a reminder: this mod list has 24 plugins that need cleaning:

Almalexia_Voicev1.esp
Better Robes.ESP
FLG - Balmora's Underworld V1.1.esp
Ports Of Vvardenfell V1.6.ESP
Vurt's BC Tree Replacer II.ESP
Stav_gnisis_minaret.ESP
DA_Sobitur_Facility_Clean.ESP
DA_Sobitur_Quest_Part_1 Clean.esp
DA_Sobitur_Quest_Part_2 Clean.esp
DA_Sobitur_Repurposed_1.ESP
DA_Sobitur_TRIngred_Compat.ESP
TheForgottenShields - Artifacts_NG.esp
Ttooth Ecology OpenMW.esp
Ttooth Ecology - TR Patch.ESP
Ttooth Ecology - Fish Addon Anthology.ESP
Ttooth Ecology - BMR Patch.ESP
Dwemer and Ebony Service Refusal.ESP
Xenn's Marksman Overhaul.ESP
Go To Jail (Mournhold + Solshteim).ESP
On the Move.esp
Quill of Feyfolken 2.0.esp
Quill of Feyfolken 2.0-OpenMW-Patch.omwaddon
DD_Caldera_Expansion.esp
Building Up Uvirith's Legacy1.1.ESP

Please see this page for more information on cleaning plugins.

Run The Game

Last, but not least: run the game to see how it looks and all that.

OpenMW has a handy testing feature that's described here, be sure to use that to quickly spawn into various areas as desired. Maybe there's a texture you still want to replace, or a problem you found (please let me know if that's the case!), in any case it is definitely worthwhile to spend time testing before you take the deep plunge.

This is also a good time to nail down performance and quality settings. With a reasonably modern GPU, it should be possible to run Morrowind via OpenMW with high amount of visual detail. See the entire performance guide for more information.

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