Normal Maps for Morrowind

Author:
Featured in Mod Lists:
Last Updated:
2020-11-14
Description:

Vanilla-friendly normal maps for Morrowind.

OpenMW Compatibility:
Active:
Yes

Usage Info

Note: This page does not contain information specific to any mod list. In order to see mod list specific information use one of the mod list links listed above where it says "Featured in Mod Lists".

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data paths:
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\01a Shacks docks and ships (Lysol compatible)
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\03 Telvanni
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\04 Daedric
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\05 Redoran
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\07 Terrain
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\08 Rocks
C:\games\OpenMWMods\TexturePacks\NormalMapsforMorrowind\09b Swirlwood (Ket's Swirlwood)
Usage Notes:

If you're using Lysol's textures (this includes Total Overhaul and Graphics Overhaul list followers), then you need the following downloads:

The suggested folder paths reflect this.

If you intend to use the Telvanni module, delete the following heightmaps, they cause texture warping issues on the housepods.

Tx_emperor_parasol_01_nh.dds,Tx_emperor_parasol_02_nh.dds, and Tx_emperor_parasol_03_nh.dds.
Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
Click to hide or show:
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
Alternatives:
Settings
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