Morrowind's textures tends to be blurry on systems with modern resolutions. With the help of enhanced super resolution generative networks (ESRGANs) it's possible to increase the resolution of the textures by up to 16x to mitigate blur.
Most textures have been upscaled by 4x, some have been further upscaled with the end resolution of 4096 (4k).
In the third version many refinements have been brought to the process, including upscaling of alphas and VFX.
Instead of using a single model for every texture, specialized models have been applied on fitting textures.
Download the main file and put its contents into a folder called
main (see folder paths below for an example of the full loadout). If you want lower-resolution textures (more performant for lower-end hardware), download the MET 4.1 1K file and use that instead.
Next, download the Atlas Textures file, and put the contents of that into a folder called
Last, download the Land_default for use with MCP and OpenMW file, and put the contents of that into a folder called
/home/username/games/OpenMWMods/TexturePacks/MorrowindEnhancedTextures/main /home/username/games/OpenMWMods/TexturePacks/MorrowindEnhancedTextures/atlas /home/username/games/OpenMWMods/TexturePacks/MorrowindEnhancedTextures/land_default
/Users/username/games/OpenMWMods/TexturePacks/MorrowindEnhancedTextures/main /Users/username/games/OpenMWMods/TexturePacks/MorrowindEnhancedTextures/atlas /Users/username/games/OpenMWMods/TexturePacks/MorrowindEnhancedTextures/land_default
C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\main C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\atlas C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\land_default