Graphic Herbalism - MWSE and OpenMW Edition
Step #13 in the One Day Morrowind Modernization list
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Author:
Stuporstar and Greatness7
Tags:
Featured in Mod Lists:
One Day Morrowind Modernization (#13), Graphics Overhaul (#17), Expanded Vanilla (#31), Total Overhaul (#32), I Heart Vanilla (#10), I Heart Vanilla: Director's Cut (#10), Just Good Morrowind (#11)
Last Updated:
2022-11-15
Description:
Automatically harvests herbs just like the old Graphic Herbalism, but using the container's leveled lists -- no plugins or scripts are required!
Active:
Yes
Usage Info
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
Data paths:
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\06 Less Epic Plants
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\12 Atlas - Smoothed BC Mushrooms
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Pherim's Replacers
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\15 Apel's Azura's Coast
Usage Notes:
Download the main Graphic Herbalism MWSE - OpenMW
file and the optional GH Patches and Replacers
file.
MWSE is not required, but OpenMW 0.46.0 or newer is required for this to work!
Content Plugin:
correctUV Ore Replacer_fixed.esp
Alternatives: