Vurt's Groundcover for OpenMW

Author: x79 and Vurt
Category: Gameplay
Tags: High Res, Game Expanding
Description:

This is Vurts Groundcover patched to work with OpenMW. Everything is included. You do not need the original mod. I did not create these textures or meshes. All I did is add the no collision flag to each of the 40 meshes.

Note:

This is what I did to each mesh one by one:

  1. Open NifSkope
  2. open mesh
  3. Click NiNode
  4. Under Block Details (bottom left), Click the + next to ExtraData -> NiS... -> NiStringExtraData
  5. Under Block Details, double click the blank value column next to String Data and type NOC
  6. Save mesh
    1. ALL CREDITS GO TO VURT FOR CREATING THIS EPIC MOD.

Usage Notes:

Activate all ESPs, this comes at an FPS cost - how much depends on your system, but the results look very nice. It can sometimes be difficult to check bodies on the ground when there's grass, I found that crouching sometimes helps in these cases.

There are conflicts in the Grazelands: The path leading to Nil-Ruhn has floating grass above it, I need to make a patch to fix this.

OpenMW Compatibility: Fully Working
Requires BSA: No
Requires Plugin: Vurt's Groundcover - Solstheim.esp, Vurt's Groundcover - The Ashlands.esp, Vurt's Groundcover - BC, AI, WG, GL.esp, Vurt's Groundcover - Reeds.esp
Active: Yes

Suggested folder paths:

Linux: /home/username/games/MorrowindMods/VurtsGroundcoverforOpenMW
macOS: /Users/username/games/MorrowindMods/VurtsGroundcoverforOpenMW
Windows: C:\games\MorrowindMods\VurtsGroundcoverforOpenMW
184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204
All original content on this site is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Creative Commons License