SubList: Expanded Vanilla: Exteriors
29 mods
List Usage
Mod list usage instructions:
- Install each mod from the list in order.
- Check out the Managing Mods page as a reference on how to install mods using "The OpenMW Way" which is the easiest method.
- Also, check out this Example Mod Page for help on how to use each mod page.
- Pay attention to mod descriptions and special usage notes.
- You won't necessarily enable all plugins and data paths from each mod; many mods on the list will only use some of what they provide. Don't enable everything, refer to the CFG Generator output for a correct loadout (more on that below).
- Be sure to consult the performance guide for getting the most performance out of your setup.
- Each mod page will have a "Enable For CFG Generator" button, click this on each mod you've setup to get a partial config from the CFG Generator. See this page for more information.
- This will allow you to generate a partial CFG as you go so that you can test your progress. This is very important!
- In order for this to work as intended you must follow the folder path locations for each mod exactly!
- When you've finished installing everything, consult the CFG Generator for complete settings, configurations, and load orders.
- The CFG Generator has presets for each mod list, so you can see the exact data and plugin order this list should have.
- Please note that the CFG Generator will use the folder paths you have set on the User Settings page, so make sure you configure those settings for personalized outputs.
- There will be a "Final Steps" page. Be sure to follow those steps, even if you don't use every mod in the list, or your mod list may not function correctly.
List Description
Updates of existing exterior locations, making them more varied by incoporating new assets and adding new points of interest.
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Step
Name
Author
Description
This mod overhauls the entire Foyada Mamaea up …
OAAB - The Ashen Divide is a mini …
Overhaul of the Molag Amur Region. This mod …
This mod touches up Mount Kand, to make …
This mod adds two towers to the northeastern …
Implementation of the official concept art drawing by …
This mod serves as a companion mod to …
The Great Seawall stands south of Vivec, serving …
This mod adds a Velothi lighthouse to the …
A nord lighthouse has been added to the …
This carefully crafted mod introduces an Imperial lighthouse …
Visual overhaul of the coastline between Seyda Neen …
Visual overhaul of the path from Addamasartus to …
A modified version of GlitterGears Upper Odai Overhaul, …
Visual overhaul of the walk to/from the Lighthouse …
Overhauls those swamp pools outside Seyda Neen near …
Overhauls the Ascadian Isles part from Pelagiad to …
Overhauls the northernmost part of Foyada Bani-Dad, near …
Small expansion to the mushroom grove near Dagon …
This mod provides some small fixes to The …
Inspired by their mention of growing in the …
Adds over 500 hidden containers for you to …
A series of navigation beacons along the length …
Gives the central most part of Azura's Coast …
Changes Khartag Point making it the high peak …
A complete overhaul of every vanilla shipwreck.
A simple mod that adds a few details …
Minor cosmetic changes to the Sanctus Shrine.
A replacement of doors with natural passages to …