Shadows
Mod Installation/Setup Info
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To enable shadows via OpenMW-Launcher:
- Click the
Graphics
icon at the top of the launcher - Click the
Shadows
tab - Check the box next to
Enable Player Shadows
- Check the box next to
Enable Actor Shadows
- Check the box next to
Enable Object Shadows
- Check the box next to
Enable Terrain Shadows
- Note that not all shadows settings are exposed via the launcher
Near Perfect Shadow Settings Pre-Set (3-5 FPS cost in testing on modern hardware)
number of shadow maps = 3
split point uniform logarithmic ratio = 1.0
compute scene bounds = bounds
shadow map resolution = 4096
normal offset distance = 8.0
We suggest that you don't enable indoor shadows as on multilevel buildings, you will see the shadows through the floor.
In general you can use the above settings in pretty much any setup with some slight tweaks.
Adding maximum shadow map distance
to your settings file, and setting the value to 4096, which is half the regular default of 8192, will improve your FPS.
Lowering your number of shadow maps
will increase your FPS if you need it.
If you are in need of VRAM, you may lower your shadow map resolution
to either 2048 or 1024.
If you are struggling for FPS, it is quite possible that not using shadows at all could be an option rather then having subpar looking shadows.
On 0.49 Dev Builds, increasing number of shadow maps
will only cost you a bit of FPS, and will not cause you any texture issues. Highly suggest that you try out 4 shadow maps (or more) if your CPU can handle it, the extra map is helpful visually.
Please see the Tips: Performance page for more information about shadows performance tweaking and testing, as well as the official documentation for shadows for more information about related settings.
settings.cfg
(be sure to consult the CFG Generator for a complete readout of all required settings):
Click to hide or show:
[Shadows]
enable shadows = true
actor shadows = true
player shadows = true
terrain shadows = true
object shadows = true
number of shadow maps = 3
compute scene bounds = bounds
split point uniform logarithmic ratio = 1.0
shadow map resolution = 4096
normal offset distance = 8.0