Graphic Herbalism - MWSE and OpenMW Edition
Step #9 in the One Day Morrowind Modernization list
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Author:
Stuporstar and Greatness7
Tags:
Featured in Mod Lists:
One Day Morrowind Modernization (#9), Graphics Overhaul (#11), Expanded Vanilla (#23), Total Overhaul (#24), I Heart Vanilla (#4), I Heart Vanilla: Director's Cut (#4), Just Good Morrowind (#5)
Last Updated:
2022-11-15
Description:
Automatically harvests herbs just like the old Graphic Herbalism, but using the container's leveled lists -- no plugins or scripts are required!
Active:
Yes
Usage Info
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
Data paths:
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Core + Vanilla Meshes
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Correct UV Ore + README
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/06 Less Epic Plants
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/01 Pherim's Replacers
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/15 Apel's Azura's Coast
Usage Notes:
Download the main Graphic Herbalism MWSE - OpenMW
file and the optional GH Patches and Replacers
file.
00 Correct UV Ore + README
, 01 Pherim's Replacers
, 06 Less Epic Plants
, and 15 Apel's Azura's Coast
come from the GH Patches and Replacers
file.
MWSE is not required, but OpenMW 0.46.0 or newer is required for this to work!
Content Plugin:
correctUV Ore Replacer_fixed.esp
Alternatives: