Graphic Herbalism - MWSE and OpenMW Edition

Step #9 in the One Day Morrowind Modernization list

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Author:
Stuporstar and Greatness7
Featured in Mod Lists:
Last Updated:
2022-11-15
Description:
Automatically harvests herbs just like the old Graphic Herbalism, but using the container's leveled lists -- no plugins or scripts are required!
Active:
Yes

Usage Info

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data paths:
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Core + Vanilla Meshes
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/00 Correct UV Ore + README
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/06 Less Epic Plants
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/01 Pherim's Replacers
/home/username/games/OpenMWMods/Gameplay/GraphicHerbalismMWSEandOpenMWEdition/15 Apel's Azura's Coast
Usage Notes:

Download the main Graphic Herbalism MWSE - OpenMW file and the optional GH Patches and Replacers file.

00 Correct UV Ore + README, 01 Pherim's Replacers, 06 Less Epic Plants, and 15 Apel's Azura's Coast come from the GH Patches and Replacers file.

MWSE is not required, but OpenMW 0.46.0 or newer is required for this to work!

Content Plugin:
correctUV Ore Replacer_fixed.esp
Alternatives:
Settings
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