City of Balmora - Hlaalu Expansion

Alternative: Kilcunda's Balmora
Author: Praedator - EnvyDeveloper
Category: Cities/Towns
Description: Not your typical expansion of Balmora - City of Balmora also adds 3 new factions with their own headquarters, several side quests and many caves to explore. You may even decide the future of Vvardenfell for decades ahead...
Usage Notes:

This mod has conflicts with Graphic Herbalism, you need to make sure you load it after City of Balmora or else certain plants will lose their Graphic Herbalism functionality. The CFG Generator does not currently fix this for you, so beware!

It also adds a very large amount of content, so depending on how many mesh and texture replacers you use it may have a noticeable impact on performance in Balmora and the general vicinity. Using OPENMW_PHYSICS_FPS may help.

OpenMW Compatibility: Fully Working
Requires BSA: No
Requires Plugin: City of Balmora.ESP
Active: Yes

Suggested folder paths:

Linux: /home/username/games/MorrowindMods/CityofBalmoraHlaaluExpansion
macOS: /Users/username/games/MorrowindMods/CityofBalmoraHlaaluExpansion
Windows: C:\games\MorrowindMods\CityofBalmoraHlaaluExpansion
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