Imperial Towns Revamp
Author:
Description:
A high poly version of the meshes.
Download Link
OpenMW Compatibility:
Mod Installation/Setup Info
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
Data paths:
C:\games\OpenMWMods\Architecture\ImperialTownsRevamp\00 - Interior cells
C:\games\OpenMWMods\Architecture\ImperialTownsRevamp\04 - OpenMW Spec. AND Normal Maps
C:\games\OpenMWMods\Architecture\ImperialTownsRevamp\LOD0\00 - Data Files
C:\games\OpenMWMods\Architecture\ImperialTownsRevamp\LOD0\01 - LOD0
C:\games\OpenMWMods\Architecture\ImperialTownsRevamp\LOD0\06 - GitD LOD0
C:\games\OpenMWMods\Architecture\ImperialTownsRevamp\LOD1\00 - Data Files
Usage Notes:
This mod requires a powerful computer. If you don't have high-end hardware you may experience performance issues using this mod.
- Download the
Interior cellsmain file and extract it to the mod's root data path. - Download the
OpenMW Spec. and Normal Mapsoptional file and extract it to the mod's root data path. - Download the
ITR (LOD1)main file and extract this to a folder you create namedLOD1. - Download the
ITR (LOD0),Update only, andGitD patch for LOD0optional files and extract the contents of each file into a folder you create namedLOD0.
Rename the 04 - OpenMW Spec. & Normal Maps folder path to 04 - OpenMW Spec. AND Normal Maps; OpenMW will chop off the & in the cfg file if you don't, causing them to not be used.