The Forgotten Shields - Artifacts

How To Use This Page

Author:
Description:
Replaces/modifies the meshes, textures and enchantments for 10 of the artifact/unique/rare shields; - Adds 3 new shields (including original meshes, textures and enchanments), based on Elder Scrolls lore.
Download Link
OpenMW Compatibility:

Mod Installation/Setup Info

Note: This page does not contain information specific to any mod list. In order to see mod list specific information use one of the mod list links listed below where it says "Featured in Mod Lists".

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data path:
C:\games\OpenMWMods\Replacers\TheForgottenShieldsArtifacts\TheForgottenShields-Artifacts1.3
Usage Notes:

The plugins are dirty but will be auto-cleaned by Delta Plugin (click to expand/collapse):

$ tes3cmd clean 'TheForgottenShields - Artifacts_NG.esp'

CLEANING: 'TheForgottenShields - Artifacts_NG.esp'...
Loaded cached Master: /morrowind.esm
Loaded cached Master: /bloodmoon.esm
Loaded cached Master: /tribunal.esm
 Cleaned redundant AMBI,WHGT from CELL: ibar-dad
 Cleaned redundant AMBI,WHGT from CELL: kogoruhn, bleeding heart
 Cleaned duplicate object instance (steel spear of impaling thrust FRMR: 312723) from CELL: tel vos, northeastern tower
 Cleaned duplicate object instance (last rites FRMR: 312724) from CELL: tel vos, northeastern tower
 Cleaned duplicate object instance (misc_imp_silverware_pitcher FRMR: 312766) from CELL: tel vos, northeastern tower
 Cleaned duplicate object instance (misc_imp_silverware_cup FRMR: 312768) from CELL: tel vos, northeastern tower
 Cleaned redundant AMBI,WHGT from CELL: tel vos, northeastern tower
 Cleaned redundant AMBI,WHGT from CELL: ularradallaku, shrine
 Cleaned redundant AMBI,WHGT from CELL: veloth ancestral tomb
 Cleaned redundant AMBI,WHGT from CELL: raven rock, smith
 Cleaned redundant AMBI,WHGT from CELL: solstheim, jolgeirr barrow
 Cleaned redundant AMBI,WHGT from CELL: mournhold, museum of artifacts
Output saved in: 'Clean_TheForgottenShields - Artifacts_NG.esp'
Original unaltered: 'TheForgottenShields - Artifacts_NG.esp'

Cleaning Stats for 'TheForgottenShields - Artifacts_NG.esp':
       duplicate object instance:     4
             redundant CELL.AMBI:     8
             redundant CELL.WHGT:     8

$ tes3cmd clean 'TheForgottenShields - Artifacts_VN.esp'

CLEANING: 'TheForgottenShields - Artifacts_VN.esp'...
Loaded cached Master: /morrowind.esm
Loaded cached Master: /bloodmoon.esm
Loaded cached Master: /tribunal.esm
 Cleaned redundant AMBI,WHGT from CELL: ibar-dad
 Cleaned redundant AMBI,WHGT from CELL: kogoruhn, bleeding heart
 Cleaned duplicate object instance (steel spear of impaling thrust FRMR: 312723) from CELL: tel vos, northeastern tower
 Cleaned duplicate object instance (last rites FRMR: 312724) from CELL: tel vos, northeastern tower
 Cleaned duplicate object instance (misc_imp_silverware_pitcher FRMR: 312766) from CELL: tel vos, northeastern tower
 Cleaned duplicate object instance (misc_imp_silverware_cup FRMR: 312768) from CELL: tel vos, northeastern tower
 Cleaned redundant AMBI,WHGT from CELL: tel vos, northeastern tower
 Cleaned redundant AMBI,WHGT from CELL: ularradallaku, shrine
 Cleaned redundant AMBI,WHGT from CELL: veloth ancestral tomb
 Cleaned redundant AMBI,WHGT from CELL: raven rock, smith
 Cleaned redundant AMBI,WHGT from CELL: solstheim, jolgeirr barrow
 Cleaned redundant AMBI,WHGT from CELL: mournhold, museum of artifacts
Output saved in: 'Clean_TheForgottenShields - Artifacts_VN.esp'
Original unaltered: 'TheForgottenShields - Artifacts_VN.esp'

Cleaning Stats for 'TheForgottenShields - Artifacts_VN.esp':
       duplicate object instance:     4
             redundant CELL.AMBI:     8
             redundant CELL.WHGT:     8

The mod contains unspecified bumpmaps in-mesh, the following texture files need to be renamed from _nm to _n to display properly.

Click here to show
 PMW_Auriel_Shield_nm.tga
 PMW_DarkSun_Shield_nm.tga
 PMW_Eidolon_nm.tga
 PMW_Fearstruck_nm.tga
 PMW_MedusaShield2_NM.tga
 PMW_MedusaShield_NM.tga
 PMW_blueshield_nm.tga
 PMW_bronzeshield_NM.tga
 PMW_bronzespike_nm.dds
 PMW_goldendhal_NM.tga
 PMW_saintshield_NM.tga
 PMW_semphilt_nm.dds
 PMW_silvershield_NM.tga
 PMW_silverspike_nm.dds
 PMW_spellbreaker00_nm.tga
 PMW_spellbreaker01_nm.tga
 PMW_spellbreaker02_nm.tga
 PMW_spellbreaker03_nm.tga
 Tx_A_shieldgrip_nm.tga

 PMW_Auriel_Shield_n.tga
 PMW_DarkSun_Shield_n.tga
 PMW_Eidolon_n.tga
 PMW_Fearstruck_n.tga
 PMW_MedusaShield2_n.tga
 PMW_MedusaShield_n.tga
 PMW_blueshield_n.tga
 PMW_bronzeshield_n.tga
 PMW_bronzespike_n.dds
 PMW_goldendhal_n.tga
 PMW_saintshield_n.tga
 PMW_semphilt_n.dds
 PMW_silvershield_n.tga
 PMW_silverspike_n.dds
 PMW_spellbreaker00_n.tga
 PMW_spellbreaker01_n.tga
 PMW_spellbreaker02_n.tga
 PMW_spellbreaker03_n.tga
 Tx_A_shieldgrip_n.tga
Content Plugins:
TheForgottenShields - Artifacts_VN.esp
TheForgottenShields - Artifacts_NG.esp
Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
[Shaders]
apply lighting to environment maps = true