Variation Framework - OpenMW
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Featured in Mod Lists: Graphics Overhaul (#18), Expanded Vanilla (#30), Total Overhaul (#31)
Author:
Description:
Per-instance mesh variation, driven by YAML. Pluginless — no ESP, no load order, no patches. Give a mesh a set of alternatives and a rule for where they appear, and every object using that mesh picks its own. Two bushes, two crates, or two banners standing next to each other can come out different.
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OpenMW Compatibility: