Vurt's Groundcover for OpenMW

Alternative:
Author:
x79 and Vurt
OpenMW Compatibility:
Description:

This is Vurts Groundcover patched to work with OpenMW. Everything is included. You do not need the original mod. I did not create these textures or meshes. All I did is add the no collision flag to each of the 40 meshes.

Note:

This is what I did to each mesh one by one:

  1. Open NifSkope
  2. open mesh
  3. Click NiNode
  4. Under Block Details (bottom left), Click the + next to ExtraData -> NiS... -> NiStringExtraData
  5. Under Block Details, double click the blank value column next to String Data and type NOC
  6. Save mesh
    1. ALL CREDITS GO TO VURT FOR CREATING THIS EPIC MOD.

Activate all ESPs, this comes at an FPS cost - how much depends on your system, but the results look very nice. It can sometimes be difficult to check bodies on the ground when there's grass, I found that crouching sometimes helps in these cases.

There are conflicts in the Grazelands: The path leading to Nil-Ruhn has floating grass above it, so keep that in mind if you also use that mod.

Requires BSA:
No
Has Plugins:
Vurt's Groundcover - BC, AI, WG, GL.esp
Vurt's Groundcover - Reeds.esp
Vurt's Groundcover - Solstheim.esp
Vurt's Groundcover - The Ashlands.esp
Active:
Yes

Suggested folder paths:

Linux:
/home/username/games/OpenMWMods/Groundcover/VurtsGroundcoverforOpenMW
macOS:
/Users/username/games/OpenMWMods/Groundcover/VurtsGroundcoverforOpenMW
Windows:
C:\games\OpenMWMods\Groundcover\VurtsGroundcoverforOpenMW
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