Vurt's Groundcover for OpenMW
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OpenMW Compatibility:
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Description:
This is Vurts Groundcover patched to work with OpenMW. Everything is included. You do not need the original mod. I did not create these textures or meshes. All I did is add the no collision flag to each of the 40 meshes.
Note:
This is what I did to each mesh one by one:
- Open NifSkope
- open mesh
- Click NiNode
- Under Block Details (bottom left), Click the + next to ExtraData -> NiS... -> NiStringExtraData
- Under Block Details, double click the blank value column next to String Data and type NOC
- Save mesh
ALL CREDITS GO TO VURT FOR CREATING THIS EPIC MOD.
Activate all ESPs, this comes at an FPS cost - how much depends on your system, but the results look very nice. It can sometimes be difficult to check bodies on the ground when there's grass, I found that crouching sometimes helps in these cases.
There are conflicts in the Grazelands: The path leading to Nil-Ruhn has floating grass above it, so keep that in mind if you also use that mod.Requires BSA:
No
Has Plugins:
Vurt's Groundcover - BC, AI, WG, GL.esp
Vurt's Groundcover - Reeds.esp
Vurt's Groundcover - Solstheim.esp
Vurt's Groundcover - The Ashlands.esp
Active:
Yes
Linux:
/home/username/games/OpenMWMods/Groundcover/VurtsGroundcoverforOpenMW
macOS:
/Users/username/games/OpenMWMods/Groundcover/VurtsGroundcoverforOpenMW
Windows:
C:\games\OpenMWMods\Groundcover\VurtsGroundcoverforOpenMW
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