waza_lightfixes

How To Use This Page

Author:
wazabear
Description:
This is a tool which generates a plugin which fixes lights.
Download Link
OpenMW Compatibility:
Active:
Yes

Mod Installation/Setup Info

Note: This page does not contain information specific to any mod list. In order to see mod list specific information use one of the mod list links listed below where it says "Featured in Mod Lists".

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data path:
/home/username/games/OpenMWMods/Tools/wazalightfixes
Usage Notes:

Usage instructions:

  • Download the executable:
  • Extract the download to this mod's data path
  • The default radius setting was supposed to be use with an older shader that we don't use in the lists. We suggest going into the waza_lightfixes.cfg and lowering the radius under the [General] code block to 1.2. This will maintain more natural shadows in tombs and similiar areas.
  • Run it by double-clicking. Linux users may have to ensure the file is executable first.
  • MacOS users should instead follow these steps:
    • Open a Terminal window and cd into that directory and run the following command: perl waza_lightfixes.pl
    • If you get any errors, it may be because you need to install some modules. To do so:
      1. Run cpan, which should be installed already
      2. In the Terminal, type install module_name, where module_name is the name of the module you need to install
      3. Type exit to exit CPAN
      4. Run perl waza_lightfixes.pl again and repeat the previous steps if you get any more errors
  • You know it worked when you have a file called LightFixes.esp
  • You may alternately run it via a Powershell or terminal window
    • You may receive output like ESP generated but with warnings FeelsBadMan when it finishes, this is normal
  • You should re-run this any time you change your load order to add/remove a mod that alters cells in some way
Content Plugin:
LightFixes.esp