CFG Generator
Generate usable config snippets for your setup.
Your current path settings:
- Base Folder Path:
- Morrowind Install Path:
- Opt into dev build features:
- IMPORTANT! Please see this link to find the correct location of each cfg file (there will be two of them:
openmw.cfg
andsettings.cfg
)
Change these values on the User Settings page.
Preset: I Heart Vanilla
View I Heart Vanilla | View the I Heart Vanilla list changelog
openmw.cfg
Section
Paste these below the last fallback=
line in your openmw.cfg
.
Important: Do not enable every plugin you have downloaded. Many mods come with alternate versions and patches which are incompatible with each other and will cause your game to break. Using these snippets from the CFG Generator enables every plugin that you need to in the correct load order.
#
# For: Alternative TrueType Fonts
#
fallback=Fonts_Font_0,pelagiad
fallback=Fonts_Font_2,OMWAyembedt
## Data Paths
data="C:\games\OpenMWMods\ModdingResources\Morrowind\Data Files"
data="C:\games\OpenMWMods\Patches\PatchforPurists"
data="C:\games\OpenMWMods\Patches\UnofficialMorrowindOfficialPluginsPatched"
data="C:\games\OpenMWMods\Patches\UnofficialMorrowindOfficialPluginsPatched\Compatibility Version"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\00 Core"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\01 Lake Fjalding Anti-Suck"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\04 Better Vanilla Textures"
data="C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes"
data="C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\05 Graphic Herbalism Patch"
data="C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README"
data="C:\games\OpenMWMods\Performance\ProjectAtlas\00 Core"
data="C:\games\OpenMWMods\Performance\ProjectAtlas\01 Textures - MET"
data="C:\games\OpenMWMods\Performance\ProjectAtlas\02 Urns - Smoothed"
data="C:\games\OpenMWMods\Performance\ProjectAtlas\03 Redware - Smoothed"
data="C:\games\OpenMWMods\Performance\ProjectAtlas\04 Emperor Parasols - Smoothed"
data="C:\games\OpenMWMods\Performance\ProjectAtlas\07 Graphic Herbalism Patch"
data="C:\games\OpenMWMods\Fixes\JammingsOff\Jammings off(v1.1)\ver1.0(only_Xnif_files)\Data Files"
data="C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\MET 6-1 main"
data="C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\Interface"
data="C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\atlas"
data="C:\games\OpenMWMods\NPCs\FamiliarFacesbyCaleb"
data="C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Containers Animated"
data="C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Optional\kollops"
data="C:\games\OpenMWMods\Architecture\MorrowindInteriorsProject"
data="C:\games\OpenMWMods\Weapons\WeaponSheathing\Data Files"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\02 Weapon Sheathing Patch"
data="C:\games\OpenMWMods\Weather\KirelsInteriorWeather"
data="C:\games\OpenMWMods\Fixes\DynamicDistantBuildingsforOpenMW\Dynamic Distant Details"
data="C:\games\OpenMWMods\Water\DistantSeafloorforOpenMW\00 Core"
data="C:\games\OpenMWMods\Water\DistantSeafloorforOpenMW\01 Patch for vanilla Solstheim location"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\00 Core"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\01 Hi Res Window Texture Replacer"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\03 Telvanni Dormers on Vvardenfell"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\04 Raven Rock Glass Windows"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\07 Telvanni Tower Interior Glow OpenMW"
data="C:\games\OpenMWMods\Performance\ProjectAtlas\06 Glow in the Dahrk Patch"
data="C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\00 Core"
data="C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\05 Purist Sunrays"
data="C:\games\OpenMWMods\Fonts\AlternativeTrueTypeFonts"
data="C:\games\OpenMWMods\UserInterface\BigIcons\07 8X Textured"
data="C:\games\OpenMWMods\UserInterface\CantonsontheGlobalMap\Data Files"
data="C:\games\OpenMWMods\Tools\wazalightfixes"
## BSAS
fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
## Plugins
content=Morrowind.esm
content=Tribunal.esm
content=distant_seafloor_2.00.esm
content=Bloodmoon.esm
content=Patch for Purists.esm
content=distant seafloor bloodmoon patch.esp
content=Unofficial Morrowind Official Plugins Patched.ESP
content=Patch for Purists - Semi-Purist Fixes.ESP
content=k_weather.esp
content=Patch for Purists - Book Typos.ESP
content=correctUV Ore Replacer_fixed.esp
content=Containers Animated.esp
content=Lake Fjalding Anti-Suck.ESP
content=GITD_Telvanni_Dormers.ESP
content=GITD_WL_RR_Interiors.esp
content=MorrowindInteriorsProject.ESP
content=Cantons_on_the_Global_Map_v1.1.esp
content=HM_DDD_Ghostfence_v1.0.esp
content=HM_DDD_Strongholds_H_v1.0.esp
content=HM_DDD_Strongholds_R_v1.0.esp
content=HM_DDD_Strongholds_T_v1.0.esp
content=LightFixes.esp
settings.cfg
Section
If one of the sections listed below is already present in your settings.cfg
file, omit the heading and add values to the existing section. If you don't have a settings.cfg
file, create it and paste these values into it. Where to find the settings.cfg
file.
[Lua]
lua profiler = false
[Cells]
preload doors = false
[Game]
shield sheathing = true
weapon sheathing = true
use additional anim sources = true