CFG Generator
Generate usable config snippets for your setup.
Your current path settings:
- Base Folder Path:
- Morrowind Install Path:
- Opt into dev build features:
- IMPORTANT! Please see this link to find the correct location of each cfg file (there will be two of them:
openmw.cfg
andsettings.cfg
)
Change these values on the User Settings page.
Preset: Just Good Morrowind
View Just Good Morrowind | View the Just Good Morrowind list changelog
openmw.cfg
Section
Paste these below the last fallback=
line in your openmw.cfg
.
Important: Do not enable every plugin you have downloaded. Many mods come with alternate versions and patches which are incompatible with each other and will cause your game to break. Using these snippets from the CFG Generator enables every plugin that you need to in the correct load order.
#
# For: Alternative TrueType Fonts
#
fallback=Fonts_Font_0,pelagiad
fallback=Fonts_Font_2,OMWAyembedt
#
# For: Skies .IV
#
fallback=Weather_Clear_Cloud_Speed,0.25
fallback=Weather_Cloudy_Cloud_Speed,0.4
fallback=Weather_Foggy_Cloud_Speed,0.25
fallback=Weather_Thunderstorm_Cloud_Speed,0.6
fallback=Weather_Rain_Cloud_Speed,0.4
fallback=Weather_Overcast_Cloud_Speed,0.3
fallback=Weather_Ashstorm_Cloud_Speed,1.4
fallback=Weather_Blight_Cloud_Speed,1.8
fallback=Weather_Snow_Cloud_Speed,0.3
fallback=Weather_Blizzard_Cloud_Speed,1.5
## Data Paths
data="C:\games\OpenMWMods\ModdingResources\Morrowind\Data Files"
data="C:\games\OpenMWMods\Patches\PatchforPurists"
data="C:\games\OpenMWMods\Patches\BethesdaOfficialPluginsNaturalized"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\00 Core"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\01 Lake Fjalding Anti-Suck"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\04 Better Vanilla Textures"
data="C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes"
data="C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\05 Graphic Herbalism Patch"
data="C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README"
data="C:\games\OpenMWMods\TexturePacks\NormalMapsforEverything\Vanilla Textures Normal Mapped\01 Vanilla Textures Normal Mapped"
data="C:\games\OpenMWMods\TexturePacks\NormalMapsforEverything\Vanilla Textures Normal Mapped\02 Expansion Resource Conflicts Compatibility Textures Normal Mapped"
data="C:\games\OpenMWMods\Fixes\JammingsOff\Jammings off(v1.1)\ver1.0(only_Xnif_files)\Data Files"
data="C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\Interface"
data="C:\games\OpenMWMods\NPCs\FamiliarFacesbyCaleb"
data="C:\games\OpenMWMods\Animation\SimplyWalkingRemastered\Simply Walking (WS Edition)"
data="C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Containers Animated"
data="C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Optional\kollops"
data="C:\games\OpenMWMods\Gameplay\SpeechcraftRebalanceOpenMW\Speechcraft Rebalance"
data="C:\games\OpenMWMods\NPCs\AttendMe\AttendMe_1.8"
data="C:\games\OpenMWMods\Architecture\MorrowindInteriorsProject"
data="C:\games\OpenMWMods\Fixes\ExpansionResourceConflicts"
data="C:\games\OpenMWMods\Gameplay\LightHotkey"
data="C:\games\OpenMWMods\Gameplay\PharisMagickaRegeneration\legacy"
data="C:\games\OpenMWMods\Gameplay\ShieldUnequipper"
data="C:\games\OpenMWMods\Chargen\NoPopUpChargen"
data="C:\games\OpenMWMods\Leveling\NCGDMWLuaEdition\00 Core"
data="C:\games\OpenMWMods\Leveling\NCGDMWLuaEdition\01 NCGD - Normal"
data="C:\games\OpenMWMods\Leveling\NCGDMWLuaEdition\02 OpenMW 0.48"
data="C:\games\OpenMWMods\Leveling\NCGDMWLuaEdition\03 Patches - OpenMW 0.48"
data="C:\games\OpenMWMods\Combat\SolthasCombatPackOpenMWLua\Solthas Combat Pack"
data="C:\games\OpenMWMods\Gameplay\FatigueandSpeedandCarryweightRebalanceOpenMW"
data="C:\games\OpenMWMods\Weapons\SmartAmmoforOpenMWLua"
data="C:\games\OpenMWMods\MagicSpells\ZacksLuaMultimarkMod"
data="C:\games\OpenMWMods\Gameplay\PickpocketRebalanceOpenMW\Pickpocket Rebalance"
data="C:\games\OpenMWMods\Weapons\WeaponSheathing\Data Files"
data="C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\02 Weapon Sheathing Patch"
data="C:\games\OpenMWMods\Quests\AFFresh\AFFresh"
data="C:\games\OpenMWMods\Weather\KirelsInteriorWeather"
data="C:\games\OpenMWMods\Fixes\DynamicDistantBuildingsforOpenMW\Dynamic Distant Details"
data="C:\games\OpenMWMods\Groundcover\LushSynthesis"
data="C:\games\OpenMWMods\Groundcover\LushSynthesis\hotfix"
data="C:\games\OpenMWMods\Groundcover\VurtsGroundcoverforOpenMW"
data="C:\games\OpenMWMods\Groundcover\RemirosGroundcover\00 Core OpenMW"
data="C:\games\OpenMWMods\Groundcover\RemirosGroundcover\01b Thicker Grass OpenMW"
data="C:\games\OpenMWMods\Skies\SkiesIV\Skies - .IV"
data="C:\games\OpenMWMods\Skies\SkiesIV\Skies - Vanilla"
data="C:\games\OpenMWMods\Patches\OhGodSnowforSkiesivandOpenMW\Data"
data="C:\games\OpenMWMods\TexturePacks\SophiesSkoomaSweetshoppe\sophies-skooma-sweetshoppe-master\11 SophiasClearBlueSkies"
data="C:\games\OpenMWMods\Skies\NewStarfields\00 Core"
data="C:\games\OpenMWMods\Skies\NewStarfields\01 Option 7 (100% Opacity)"
data="C:\games\OpenMWMods\Skies\Meteors"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\00 Core"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\03 Telvanni Dormers on Vvardenfell"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\04 Raven Rock Glass Windows"
data="C:\games\OpenMWMods\Lighting\GlowintheDahrk\07 Telvanni Tower Interior Glow OpenMW"
data="C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\00 Core"
data="C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\05 Purist Sunrays"
data="C:\games\OpenMWMods\Lighting\ImprovedLightsforAllShaders\00 Core"
data="C:\games\OpenMWMods\Lighting\ImprovedLightsforAllShaders\01 Smoke and Steam Emitters"
data="C:\games\OpenMWMods\Camera\ActionCameraSwap"
data="C:\games\OpenMWMods\Camera\MOMWCamera"
data="C:\games\OpenMWMods\Gameplay\MOMWGameplay"
data="C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\01 XE-Shaders"
data="C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\02 OMWFX-Shaders"
data="C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\03 ZesterersVolumetricClouds"
data="C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\04 WareyaOpenMWShaders"
data="C:\games\OpenMWMods\UserInterface\ChocolateUI"
data="C:\games\OpenMWMods\UserInterface\Enchantingiconsasyouwish\Ice\Data Files"
data="C:\games\OpenMWMods\UserInterface\SmallSkyrimCrosshairOpenMWcompatible"
data="C:\games\OpenMWMods\UserInterface\SimpleHUDforOpenMWwithcompassorminimap\version 03 - immersive skyrim"
data="C:\games\OpenMWMods\UserInterface\SimpleHUDforOpenMWwithcompassorminimap\skins\Simple HUD - Grainy Chocolate Compass Reskin"
data="C:\games\OpenMWMods\UserInterface\GonzosSplashScreens\00 Core"
data="C:\games\OpenMWMods\UserInterface\GonzosSplashScreens\01 Monopteryx Addon"
data="C:\games\OpenMWMods\UserInterface\GonzosSplashScreens\02 Wagner Map Addon"
data="C:\games\OpenMWMods\Fonts\AlternativeTrueTypeFonts"
data="C:\games\OpenMWMods\UserInterface\BigIcons\07 8X Textured"
data="C:\games\OpenMWMods\UserInterface\MorrowindHDUpscaledMenu\Data Files"
data="C:\games\OpenMWMods\UserInterface\CantonsontheGlobalMap\Data Files"
data="C:\games\OpenMWMods\Tools\DeltaPluginandGroundcoverify"
data="C:\games\OpenMWMods\Tools\wazalightfixes"
## BSAS
fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
## Plugins
content=Morrowind.esm
content=Tribunal.esm
content=Bloodmoon.esm
content=Patch for Purists.esm
content=AFFresh.esm
content=Adamantium Armor Naturalized.esp
content=Area Effect Arrows Naturalized.esp
content=Helm of Tohan Naturalized.esp
content=Master Index Naturalized.esp
content=Siege at Firemoth Naturalized.esp
content=k_weather.esp
content=Patch for Purists - Book Typos.ESP
content=correctUV Ore Replacer_fixed.esp
content=LuaMultiMark.omwaddon
content=Speechcraft Rebalance.omwaddon
content=Pickpocket Rebalance.omwaddon
content=Containers Animated.esp
content=nopopup-chargen.esp
content=Meteor.esp
content=Lake Fjalding Anti-Suck.ESP
content=GITD_Telvanni_Dormers.ESP
content=GITD_WL_RR_Interiors.esp
content=MorrowindInteriorsProject.ESP
content=shield-unequipper.omwscripts
content=Cantons_on_the_Global_Map_v1.1.esp
content=HM_DDD_Ghostfence_v1.0.esp
content=HM_DDD_Strongholds_H_v1.0.esp
content=HM_DDD_Strongholds_R_v1.0.esp
content=HM_DDD_Strongholds_T_v1.0.esp
content=pharis-magicka-regeneration.omwaddon
content=pharis-magicka-regeneration.omwscripts
content=FatigueSpeedAndCarryWeightRebalance.omwaddon
content=smart-ammo.omwscripts
content=action-camera-swap.omwscripts
content=ncgdmw.omwaddon
content=ncgdmw.omwscripts
content=ncgdmw-vanilla-birthsigns-patch.omwaddon
content=Meteor - NCGDMW_Lua Patch.omwaddon
content=ncgdmw-half-skills-growth.omwaddon
content=SolCombatPack.omwscripts
content=LightHotkey.omwscripts
content=AttendMe.omwscripts
content=momw-camera.omwscripts
content=momw-gameplay.omwscripts
content=momw-gameplay-ui.omwscripts
content=delta-merged.omwaddon
content=deleted_groundcover.omwaddon
content=LightFixes.esp
## Groundcover
groundcover=lush_synthesis_seas_and_lakes_V.esp
groundcover=lush_synthesis_rivers_V.esp
groundcover=Vurt's Groundcover - Reeds.esp
groundcover=Rem_AC.esp
groundcover=Rem_AI.esp
groundcover=Rem_AL.esp
groundcover=Rem_BC.esp
groundcover=Rem_GL.esp
groundcover=Rem_Solstheim.esp
groundcover=Rem_WG.esp
groundcover=groundcover.omwaddon
settings.cfg
Section
If one of the sections listed below is already present in your settings.cfg
file, omit the heading and add values to the existing section. If you don't have a settings.cfg
file, create it and paste these values into it. Where to find the settings.cfg
file.
[Lua]
lua profiler = false
[Cells]
preload doors = false
[GUI]
stretch menu background = true
[Groundcover]
enabled = true
stomp intensity = 2
[Post Processing]
chain = ssao_hq,underwater_interior_effects,underwater_effects,clouds,godrays,bloomlinear,hdr,Deband,FollowerAA,depth_of_field,Film Grain TwoPass
[Shaders]
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
clamp lighting = false
force per pixel lighting = true