Step #2 in the Expanded Vanilla: Groundcover list
NOTE: OpenMW 0.47 (or newer) is required to use this!
MO2 Users: make sure MO2 doesn't auto-enable the plugins from this mod; see the Extra Configs section below for correct installation details.
darker folder path (see folder paths below), create a folder called
textures, and inside that create one called
grass. Put the
.dds files from the darker archive in there.
Put the files from the OpenMW Patch archive into the
OpenMW folder path.
If you're following the Total Overhaul mod list, only use the plugins for TR (see below under Extra CFG where I say "For TR") - the rest will be provided in the next mod list step.
If you're following the Expanded Vanilla or Graphics Overhaul mod lists: use the plugins for TR (see below under Extra CFG where I say "For TR"), as well as the
AesGrass_SV.esp plugin from the
02 Plugins - Vanilla Regions directory. The rest of your groundcover plugins are provided in the next mod list step as well.
Note if you choose to go with SD textures: you'll need both the
01 Textures - SD directory from the main download file as well as the
00 Textures - SD directory from the "darker textures" file, or else you'll have missing textures in the Ascadian Isles. Be sure to add them as data paths instead of the HD path listed here.
Add this to your
# For Vanilla regions groundcover=AesAdGrass_AC.esp groundcover=AesAdGrass_AI.esp groundcover=AesAdGrass_AL.esp groundcover=AesAdGrass_BC.esp groundcover=AesAdGrass_WG.esp groundcover=AesGrass_GL.esp groundcover=AesGrass_SV.esp # For TR groundcover=AesAdGrass_TR_AC.esp groundcover=AesAdGrass_TR_AI.esp groundcover=AesAdGrass_TR_AL.esp groundcover=AesAdGrass_TR_BC.esp groundcover=AesAdGrass_TR_WG.esp groundcover=AesGrass_TR_GL.esp groundcover=AesGrass_TR_SV.esp groundcover=Rem_TR_AT.esp # For TR Preview, only use if you've enabled that as well! groundcover=AesAdGrass_TRp_AC.esp groundcover=AesAdGrass_TRp_AI.esp groundcover=AesAdGrass_TRp_AL.esp groundcover=AesAdGrass_TRp_BC.esp groundcover=AesAdGrass_TRp_WG.esp groundcover=AesGrass_TRp_AT.esp groundcover=AesGrass_TRp_GL.esp groundcover=AesGrass_TRp_SV.esp groundcover=Rem_TRp_AT.esp groundcover=Rem_TRp_GM.esp groundcover=Rem_TRp_RR.esp groundcover=Rem_TRp_TV.esp
Add this to your
[Groundcover] enabled = true density = 0.5 min chunk size = 0.5 stomp mode = 2 stomp intensity = 2
/home/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/00 Core /home/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/02 Plugins - Vanilla Regions /home/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/02 Plugins - TR /home/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/darker /home/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/OpenMW
/Users/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/00 Core /Users/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/02 Plugins - Vanilla Regions /Users/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/02 Plugins - TR /Users/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/darker /Users/username/games/OpenMWMods/Groundcover/AesthesiaGroundcoverReworked/OpenMW
C:\games\OpenMWMods\Groundcover\AesthesiaGroundcoverReworked\00 Core C:\games\OpenMWMods\Groundcover\AesthesiaGroundcoverReworked\02 Plugins - Vanilla Regions C:\games\OpenMWMods\Groundcover\AesthesiaGroundcoverReworked\02 Plugins - TR C:\games\OpenMWMods\Groundcover\AesthesiaGroundcoverReworked\darker C:\games\OpenMWMods\Groundcover\AesthesiaGroundcoverReworked\OpenMW