Cell Reset

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Description:

This script simply removes all but specified cells' files on server startup, if enough time has passed since they were last visited. This allows creatures to spawn in a way most similar to single player OpenMW.

killReset.lua is a plugin for this script, that also decreases the killcounts for any creatures or NPCs killed in the cell. Add require custom.CellReset.killCount") after CellReset = require custom.CellReset.main") in your customScripts.lua to enable it.

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Mod Installation/Setup Info

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Usage Notes:

Requires Data Manager.