Vurt's Groundcover for OpenMW
Step #249 in the Total Overhaul list
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Description:
This is Vurts Groundcover patched to work with OpenMW. Everything is included. You do not need the original mod. I did not create these textures or meshes. All I did is add the no collision flag to each of the 40 meshes.
Note:
This is what I did to each mesh one by one:
- Open NifSkope
- open mesh
- Click NiNode
- Under Block Details (bottom left), Click the + next to ExtraData -> NiS... -> NiStringExtraData
- Under Block Details, double click the blank value column next to String Data and type NOC
- Save mesh
ALL CREDITS GO TO VURT FOR CREATING THIS EPIC MOD.
NOTE: As of 2021-01-27 a 0.47 unreleased build is required to use this without a significant FPS hit!
NOTE: If you're following the Total Overhaul or Graphics Overhaul lists, only activate the Vurt's Groundcover - Reeds.esp
plugin.
Add this to your openmw.cfg
:
groundcover=Vurt's Groundcover - BC, AI, WG, GL.esp
groundcover=Vurt's Groundcover - Reeds.esp
groundcover=Vurt's Groundcover - Solstheim.esp
groundcover=Vurt's Groundcover - The Ashlands.esp
Add this to your settings.cfg
:
[Groundcover]
enabled = true
density = 0.5
min chunk size = 0.5
Requires BSA:
No
Has Plugin:
No
Active:
Yes
Linux:
/home/username/games/OpenMWMods/Groundcover/VurtsGroundcoverforOpenMW
macOS:
/Users/username/games/OpenMWMods/Groundcover/VurtsGroundcoverforOpenMW
Windows:
C:\games\OpenMWMods\Groundcover\VurtsGroundcoverforOpenMW
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