Step #517 in the Total Overhaul list

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OpenMW Authors
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OpenMW has a configurable water shader, with several parameters that can be adjusted.

Usage Info

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Usage Notes:

Water settings can have a huge impact on performance without it being very obvious. Some things that can affect performance:

  • Texture quality: It can be tempting to set this to "High", but the difference between that and "Low" is actually not too noticeable in practice. In any case, it may be a worthy tradeoff to simply set this to "Low"
  • Reflection shader detail: This is another one that may be tempting to max out, but really beyond "World" reflections a lot of the extra detail is hard to notice and very expensive to render
  • Refraction: Like the above reflection option, this one requires the engine to draw the entire scene twice which results in a decent performance hit. It is recommended to keep this option disabled unless you don't mind sacrificing the FPS

Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
shader = true
rtt size = 512
reflection detail = 3
refraction = false
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