Distant Land And Objects

Step #516 in the Total Overhaul list

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Author:
OpenMW Authors
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Description:
These settings will affect how the engine renders distant land and objects. They allow for very fine-grained control over how much distant stuff you see.
Active:
Yes

Usage Info

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Usage Notes:

To enable distant land and objects via OpenMW-Launcher:

  • Click the Advanced icon at the top of the launcher
  • Click the Visuals tab
  • Scroll down to the Terrain section, set Viewing distance to 10 cells (or any other value as desired)
  • Set Object paging min size to 0.023 (this affects how much pop-in you have with distant objects)
  • Check the box next to Distant land
  • Check the box next to Active grid object paging

Please see the Tips: Performance page for more information about how to do performance tweaking and testing, as well as the official documentation for object paging, for more information about other related settings you can try to adjust for further performance gains.

Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
[Terrain]
distant terrain = true
object paging active grid = true
object paging min size = 0.023
Settings
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