Imperial Towns Normal Mapped for OpenMW by Lysol

Step #32 in the Total Overhaul list

Alternative:
Author:
Featured in Mod Lists:
OpenMW Compatibility:
Last Updated:
2020-07-04
Description:
A high resolution retexture of the Imperial town architechture with normal maps and parallax maps. The texture pack aims to stay true to the original color palette. Works only with OpenMW 0.40 and newer.

If you're following any mod list then these files need to be deleted from Project Atlas to avoid a conflict (and broken textures in this mod):

00 Core/meshes/x/ex_common_building_01.nif
00 Core/meshes/x/ex_common_building_02.nif
00 Core/meshes/x/ex_common_building_03.nif
00 Core/meshes/x/ex_common_house_addon.nif
00 Core/meshes/x/ex_common_house_tall_01.nif
00 Core/meshes/x/ex_common_house_tall_02.nif
00 Core/meshes/x/ex_common_tavern_01.nif
00 Core/meshes/x/ex_common_tower_thatch.nif
00 Core/meshes/x/ex_common_window_01.nif
00 Core/meshes/x/ex_common_window_02.nif
00 Core/meshes/x/ex_common_window_03.nif
00 Core/meshes/x/ex_nord_house_01.nif
00 Core/meshes/x/ex_nord_house_02.nif
00 Core/meshes/x/ex_nord_house_03.nif
00 Core/meshes/x/ex_nord_house_04.nif
00 Core/meshes/x/ex_nord_house_05.nif
00 Core/meshes/x/ex_nord_houseshed_01.nif

As well as these if you're using the Project Atlas patches for Glow In The Dahrk:

10 Glow in the Dahrk Patch/meshes/x/ex_common_building_01.nif
10 Glow in the Dahrk Patch/meshes/x/ex_common_tavern_01.nif
10 Glow in the Dahrk Patch/meshes/x/ex_common_window_01.nif
10 Glow in the Dahrk Patch/meshes/x/ex_common_window_02.nif
10 Glow in the Dahrk Patch/meshes/x/ex_common_window_03.nif
Requires BSA:
No
Has Plugin:
No
Active:
Yes

Suggested folder paths:

Linux:
/home/username/games/OpenMWMods/Architecture/ImperialTownsNormalMappedforOpenMWbyLysol
macOS:
/Users/username/games/OpenMWMods/Architecture/ImperialTownsNormalMappedforOpenMWbyLysol
Windows:
C:\games\OpenMWMods\Architecture\ImperialTownsNormalMappedforOpenMWbyLysol
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