CFG Generator
Generate usable config snippets for your setup.
Your current path settings:
- Base Folder Path:
- Morrowind Install Path:
- Opt into dev build features:
- IMPORTANT! Please see this link to find the correct location of each cfg file (there will be two of them:
openmw.cfg
andsettings.cfg
)
Change these values on the Site Settings page.
Preset: I Heart Vanilla
View I Heart Vanilla | View the I Heart Vanilla list changelog
openmw.cfg
Section
Paste these below the last fallback=
line in your openmw.cfg
.
Important: Do not enable every plugin you have downloaded. Many mods come with alternate versions and patches which are incompatible with each other and will cause your game to break. Using these snippets from the CFG Generator enables every plugin that you need to in the correct load order.
#
# For: Alternative TrueType Fonts
#
fallback=Fonts_Font_0,pelagiad
fallback=Fonts_Font_2,OMWAyembedt
## Data Paths
data=C:\games\OpenMWMods\ModdingResources\Morrowind\Data Files
data=C:\games\OpenMWMods\PatchesFixesandConsistency\PatchforPurists
data=C:\games\OpenMWMods\PatchesFixesandConsistency\UnofficialMorrowindOfficialPluginsPatched
data=C:\games\OpenMWMods\PatchesFixesandConsistency\UnofficialMorrowindOfficialPluginsPatched\Compatibility Version
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\00 Core
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\01 Lake Fjalding Anti-Suck
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\04 Better Vanilla Textures
data=C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes
data=C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\05 Graphic Herbalism Patch
data=C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README
data=C:\games\OpenMWMods\Performance\ProjectAtlas\00 Core
data=C:\games\OpenMWMods\Performance\ProjectAtlas\01 Textures - MET
data=C:\games\OpenMWMods\Performance\ProjectAtlas\02 Urns - Smoothed
data=C:\games\OpenMWMods\Performance\ProjectAtlas\03 Redware - Smoothed
data=C:\games\OpenMWMods\Performance\ProjectAtlas\04 Emperor Parasols - Smoothed
data=C:\games\OpenMWMods\Performance\ProjectAtlas\07 Graphic Herbalism Patch
data=C:\games\OpenMWMods\PatchesFixesandConsistency\JammingsOff\Jammings off(v1.1)\ver1.0(only_Xnif_files)\Data Files
data=C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\MET 6-1 main
data=C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\Interface
data=C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\atlas
data=C:\games\OpenMWMods\NPCs\FamiliarFacesbyCaleb
data=C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Containers Animated
data=C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Optional\kollops
data=C:\games\OpenMWMods\PatchesFixesandConsistency\FixedBonelordArms
data=C:\games\OpenMWMods\Architecture\MorrowindInteriorsProject
data=C:\games\OpenMWMods\Weapons\WeaponSheathing\Data Files
data=C:\games\OpenMWMods\Weapons\WeaponSheathingAdditions
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\02 Weapon Sheathing Patch
data=C:\games\OpenMWMods\Weather\KirelsInteriorWeather
data=C:\games\OpenMWMods\PatchesFixesandConsistency\DistantFixesLuaEdition
data=C:\games\OpenMWMods\Water\DistantSeafloorforOpenMW\00 Core
data=C:\games\OpenMWMods\Water\DistantSeafloorforOpenMW\01 Patch for vanilla Solstheim location
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\00 Core
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\01 Hi Res Window Texture Replacer
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\03 Telvanni Dormers on Vvardenfell
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\04 Raven Rock Glass Windows
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\07 Telvanni Tower Interior Glow OpenMW
data=C:\games\OpenMWMods\Performance\ProjectAtlas\06 Glow in the Dahrk Patch
data=C:\games\OpenMWMods\Architecture\MorrowindInteriorsProject\Data Files
data=C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\00 Core
data=C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\05 Purist Sunrays
data=C:\games\OpenMWMods\Gameplay\FriendlyAutosave
data=C:\games\OpenMWMods\UserInterface\VanillaStyleHDIconsforAttributesandSkills
data=C:\games\OpenMWMods\UserInterface\LoadingScreensDiversified\00 Core
data=C:\games\OpenMWMods\Fonts\AlternativeTrueTypeFonts
data=C:\games\OpenMWMods\UserInterface\BigIcons\07 8X Textured
data=C:\games\OpenMWMods\UserInterface\LoadingScreensDiversified\03 Main Menu Replacer
data=C:\games\OpenMWMods\UserInterface\CantonsontheGlobalMap\Data Files
data=C:\games\OpenMWMods\Tools\MOMWToolsPack
## BSAS
fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
## Plugins
content=Morrowind.esm
content=Tribunal.esm
content=distant_seafloor_2.00.esm
content=Bloodmoon.esm
content=Patch for Purists.esm
content=distant seafloor bloodmoon patch.esp
content=Unofficial Morrowind Official Plugins Patched.ESP
content=Patch for Purists - Semi-Purist Fixes.ESP
content=k_weather.esp
content=Patch for Purists - Book Typos.ESP
content=correctUV Ore Replacer_fixed.esp
content=Containers Animated.esp
content=Lake Fjalding Anti-Suck.ESP
content=GITD_Telvanni_Dormers.ESP
content=MorrowindInteriorsProject_Bloodmoon.ESP
content=MorrowindInteriorsProject.ESP
content=Cantons_on_the_Global_Map_v1.1.esp
content=distant-fixes-lua-edition.omwscripts
content=friendly-autosave.omwscripts
content=S3LightFixes.omwaddon
settings.cfg
Section
If one of the sections listed below is already present in your settings.cfg
file, omit the heading and add values to the existing section. If you don't have a settings.cfg
file, create it and paste these values into it. Where to find the settings.cfg
file.
[Lua]
lua profiler = false
[Cells]
preload doors = false
[GUI]
color topic enable = true
stretch menu background = true
[Game]
shield sheathing = true
weapon sheathing = true
use additional anim sources = true
[Shaders]
antialias alpha test = true
[Post Processing]
enabled = false
Custom CFG Section
WARNING!
Please note that as of right now this feature will not protect you from creating conflicts that break the game. This feature is NOT recommended for modding novices. Only use this if you really know what you're doing!