CFG Generator

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Generate usable config snippets for your setup.

Your current path settings:

Change these values on the Site Settings page.

Preset: I Heart Vanilla: Director's Cut

View I Heart Vanilla: Director's Cut | View the I Heart Vanilla: Director's Cut list changelog

openmw.cfg Section

Paste these below the last fallback= line in your openmw.cfg.

Important: Do not enable every plugin you have downloaded. Many mods come with alternate versions and patches which are incompatible with each other and will cause your game to break. Using these snippets from the CFG Generator enables every plugin that you need to in the correct load order.

How is this order determined?

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#
# For: Alternative TrueType Fonts
#
fallback=Fonts_Font_0,pelagiad
fallback=Fonts_Font_2,OMWAyembedt

## Data Paths
data=C:\games\OpenMWMods\ModdingResources\Morrowind\Data Files
data=C:\games\OpenMWMods\PatchesFixesandConsistency\PatchforPurists
data=C:\games\OpenMWMods\PatchesFixesandConsistency\UnofficialMorrowindOfficialPluginsPatched
data=C:\games\OpenMWMods\PatchesFixesandConsistency\UnofficialMorrowindOfficialPluginsPatched\Compatibility
data=C:\games\OpenMWMods\ModdingResources\TamrielData\00 Data Files
data=C:\games\OpenMWMods\PatchesFixesandConsistency\DistantEbonTowerforOpenMW
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\00 Core
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\01 Lake Fjalding Anti-Suck
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\04 Better Vanilla Textures
data=C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes
data=C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\05 Graphic Herbalism Patch
data=C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README
data=C:\games\OpenMWMods\Performance\ProjectAtlas\00 Core
data=C:\games\OpenMWMods\Performance\ProjectAtlas\01 Textures - MET
data=C:\games\OpenMWMods\Performance\ProjectAtlas\02 Urns - Smoothed
data=C:\games\OpenMWMods\Performance\ProjectAtlas\03 Redware - Smoothed
data=C:\games\OpenMWMods\Performance\ProjectAtlas\04 Emperor Parasols - Smoothed
data=C:\games\OpenMWMods\Performance\ProjectAtlas\07 Graphic Herbalism Patch
data=C:\games\OpenMWMods\PatchesFixesandConsistency\JammingsOff\Jammings off(v1.1)\ver1.0(only_Xnif_files)\Data Files
data=C:\games\OpenMWMods\Landmasses\TamrielRebuilt\00 Core
data=C:\games\OpenMWMods\Landmasses\ProjectCyrodiil\00 Core
data=C:\games\OpenMWMods\Landmasses\SkyrimHomeOfTheNords\00 Core
data=C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\MET 6-1 main
data=C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\Interface
data=C:\games\OpenMWMods\TexturePacks\MorrowindEnhancedTextures\atlas
data=C:\games\OpenMWMods\NPCs\FamiliarFacesbyCaleb
data=C:\games\OpenMWMods\NPCs\FaceliftforTamrielData
data=C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Containers Animated
data=C:\games\OpenMWMods\ObjectsClutter\OpenMWContainersAnimated\Optional\kollops
data=C:\games\OpenMWMods\PatchesFixesandConsistency\FixedBonelordArms
data=C:\games\OpenMWMods\TexturePacks\NecromArkitektoraofMorrowind\HQ
data=C:\games\OpenMWMods\TexturePacks\NecromArkitektoraofMorrowind\NecromMinorMeshesFixes
data=C:\games\OpenMWMods\Architecture\MorrowindInteriorsProject
data=C:\games\OpenMWMods\Weapons\WeaponSheathing\Data Files
data=C:\games\OpenMWMods\Weapons\WeaponSheathingAdditions
data=C:\games\OpenMWMods\Performance\MorrowindOptimizationPatch\02 Weapon Sheathing Patch
data=C:\games\OpenMWMods\Audio\S3maphoreOpenMWMusicManagementfromtheFuture\00 Core
data=C:\games\OpenMWMods\Audio\S3maphoreOpenMWMusicManagementfromtheFuture\01 Tamriel Rebuilt Playlists
data=C:\games\OpenMWMods\Audio\TamrielRebuiltOriginalSoundtrack\00 core
data=C:\games\OpenMWMods\Quests\AFFresh\AFFresh
data=C:\games\OpenMWMods\GuildsFactions\WilhelmoftheAedra
data=C:\games\OpenMWMods\Quests\TamrielRebuiltIntroductionQuestHelpaKhajiitreachtheCityofGoodPeople
data=C:\games\OpenMWMods\Weather\KirelsInteriorWeather
data=C:\games\OpenMWMods\PatchesFixesandConsistency\DistantFixesLuaEdition
data=C:\games\OpenMWMods\Water\DistantSeafloorforOpenMW\00 Core
data=C:\games\OpenMWMods\Water\DistantSeafloorforOpenMW\01 Patch for vanilla Solstheim location
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\00 Core
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\01 Hi Res Window Texture Replacer
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\03 Telvanni Dormers on Vvardenfell
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\04 Raven Rock Glass Windows
data=C:\games\OpenMWMods\Lighting\GlowintheDahrk\07 Telvanni Tower Interior Glow OpenMW
data=C:\games\OpenMWMods\Performance\ProjectAtlas\06 Glow in the Dahrk Patch
data=C:\games\OpenMWMods\Architecture\MorrowindInteriorsProject\Data Files
data=C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\00 Core
data=C:\games\OpenMWMods\Architecture\Nordsshutyourwindows\05 Purist Sunrays
data=C:\games\OpenMWMods\Gameplay\FriendlyAutosave
data=C:\games\OpenMWMods\UserInterface\VanillaStyleHDIconsforAttributesandSkills
data=C:\games\OpenMWMods\UserInterface\LoadingScreensDiversified\00 Core
data=C:\games\OpenMWMods\UserInterface\LoadingScreensDiversified\01 Unused Bethesda
data=C:\games\OpenMWMods\UserInterface\LoadingScreensDiversified\02 New Vanilla Creatures
data=C:\games\OpenMWMods\Fonts\AlternativeTrueTypeFonts
data=C:\games\OpenMWMods\UserInterface\BigIcons\07 8X Textured
data=C:\games\OpenMWMods\UserInterface\LoadingScreensDiversified\03 Main Menu Replacer
data=C:\games\OpenMWMods\UserInterface\CantonsontheGlobalMap\Data Files
data=C:\games\OpenMWMods\Tools\MOMWToolsPack

## BSAS
fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa

## Plugins
content=Morrowind.esm
content=Tribunal.esm
content=distant_seafloor_2.00.esm
content=Bloodmoon.esm
content=Patch for Purists.esm
content=Tamriel_Data.esm
content=TR_Mainland.esm
content=Sky_Main.esm
content=Cyr_Main.esm
content=AFFresh.esm
content=DistantEbonTower.ESP
content=distant seafloor bloodmoon patch.esp
content=adamantiumarmor.esp
content=AreaEffectArrows.esp
content=bcsounds.esp
content=entertainers.esp
content=EBQ_Artifact.esp
content=LeFemmArmor.esp
content=master_index.esp
content=Patch for Purists - Semi-Purist Fixes.ESP
content=k_weather.esp
content=Patch for Purists - Book Typos.ESP
content=correctUV Ore Replacer_fixed.esp
content=AFFA_Wilhelm.ESP
content=Containers Animated.esp
content=Lake Fjalding Anti-Suck.ESP
content=GITD_Telvanni_Dormers.ESP
content=MorrowindInteriorsProject_Bloodmoon.ESP
content=MorrowindInteriorsProject.ESP
content=MorrowindInteriorsProject_TR.ESP
content=Cantons_on_the_Global_Map_v1.1.esp
content=distant-fixes-lua-edition.omwscripts
content=tamrielrebuilt.omwscripts
content=TR_Dra-VashaI-V2.esp
content=Tamriel_Data.omwscripts
content=friendly-autosave.omwscripts
content=S3maphore.esp
content=S3LightFixes.omwaddon

settings.cfg Section

If one of the sections listed below is already present in your settings.cfg file, omit the heading and add values to the existing section. If you don't have a settings.cfg file, create it and paste these values into it. Where to find the settings.cfg file.

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[Lua]
lua profiler = false

[Cells]
preload doors = false

[GUI]
color topic enable = true
stretch menu background = true

[Game]
shield sheathing = true
weapon sheathing = true
use additional anim sources = true

[Navigator]
max navmeshdb file size = 8589935000

[Shaders]
antialias alpha test = true

[Post Processing]
enabled = false

Custom CFG Section

WARNING!

Please note that as of right now this feature will not protect you from creating conflicts that break the game. This feature is NOT recommended for modding novices. Only use this if you really know what you're doing!

Select mods to include in the generator's output:

Sublist: I Heart Vanilla: Director's Cut: First Steps - 5 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Patches - 2 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Modding Resources - 1 mod

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Meshes / Performance - 5 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Land & Landmass Additions - 3 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Texture Packs - 2 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Interiors - 2 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Lighting - 2 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Animations - 3 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Music - 2 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Gameplay - 1 mod

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Quests - 3 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Distant Details - 3 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: NPCs - 2 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: User Interface - 5 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Settings Tweaks - 3 mods

Enabled
Mod Name (click to check/uncheck)

Sublist: I Heart Vanilla: Director's Cut: Merging - 1 mod

Enabled
Mod Name (click to check/uncheck)

Click the "Submit" button below to receieve results for only the mods from that you've enabled.

Choose a preset:

i heart vanilla i heart vanilla dc just good morrowind just beautiful morrowind morrowind starter pack graphics overhaul expanded vanilla total overhaul starwind modded