Distant Land And Objects

Step #224 in the Expanded Vanilla list

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Description:
These settings will affect how the engine renders distant land and objects. They allow for very fine-grained control over how much distant stuff you see.

To enable distant land and objects via OpenMW-Launcher:

  • Click the "Advanced" icon at the top of the launcher
  • Click the "Visuals" tab
  • Scroll down to the "Terrain" section, set "Viewing distance" to 10 cells (or any other value as desired)
  • Set "Object paging min size" to 0.023 (this affects how much pop-in you have with distant objects)
  • Check the box next to "Distant land"
  • Check the box next to "Active grid object paging"

To enable it via direct edits to the cfg file, ensure you've got this in your settings.cfg:

[Terrain]
distant terrain = true
object paging active grid = true
object paging min size = 0.023

Please see the Tips: Performance page for more information about how to do performance tweaking and testing, as well as the official documentation for object paging, for more information about other related settings you can try to adjust for further performance gains.

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