Step #263 in the Expanded Vanilla list
Transcoder for managing a form of markup-based minimal Elder Scrolls Plugin files and OMWAddon files
This is a command-line program that will merge objects from your mod's plugins. It is strongly recommended that you do not skip this, many mods need merging to happen in order to function as intended.
Download the zip of the latest Package release for your operating system, extract the included binary to the suggested folder path shown at the bottom of the page. To run it:
- First, consult the CFG Generator to ensure your plugin load order is correct.
- Open a (non-administrator) powershell or teminal window.
- Run this (change paths as needed):
# If using Linux/macOS: ~/games/OpenMWMods/Tools/DeltaPlugin/delta_plugin merge --skip-cells ~/games/OpenMWMods/Tools/DeltaPlugin/delta-merged.omwaddon # If using Windows: C:/games/OpenMWMods/Tools/DeltaPlugin/delta_plugin.exe merge --skip-cells C:/games/OpenMWMods/Tools/DeltaPlugin/delta-merged.omwaddon
It is very important that you add the
--skip-cells argument after
merge! Omitting this will cause problems.
It will read the load order defined in your
openmw.cfg file and produce a merged plugin (
delta-merged.omwaddon) in the location specified in the command. This
delta-merged.omwaddon file should be loaded last.
A merged plugin produced by Delta Plugin will auto-clean all dirty records with the exception of Evil GMSTs.
Note that merging large load orders will require a lot of memory (and/or a large page/swap file), you can reduce memory usage by setting the
RAYON_NUM_THREADS=1 environment variable.
Please see this page for more resources on the topic of object merging.
NOTE MO2 users read this: make sure to follow your specific "Mod-Organizer To Openmw" way of handling omwaddon, omwscript, files for this.