Graphic Herbalism - MWSE and OpenMW Edition

How To Use This Page

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Description:
Automatically harvests herbs just like the old Graphic Herbalism, but using the container's leveled lists -- no plugins or scripts are required!
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Mod Installation/Setup Info

Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!

Data paths:
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\06 Less Epic Plants
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\12 Atlas - Smoothed BC Mushrooms
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Pherim's Replacers
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\15 Apel's Azura's Coast
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\03 Pherim Pulsing Kwama
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\19 Glass Glowset ores
Usage Notes:

Download the main Graphic Herbalism MWSE - OpenMW file and the optional GH Patches and Replacers file.

MWSE is not required, but OpenMW 0.46.0 or newer is required for this to work!

Content Plugin:
correctUV Ore Replacer_fixed.esp