Graphic Herbalism - MWSE and OpenMW Edition
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Author:
Stuporstar and Greatness7
Tags:
Featured in Mod Lists:
Total Overhaul (#18), Graphics Overhaul (#5), Expanded Vanilla (#18), One Day Morrowind Modernization (#5), I Heart Vanilla (#4), I Heart Vanilla: Director's Cut (#4)
Last Updated:
2022-11-15
Description:
Automatically harvests herbs just like the old Graphic Herbalism, but using the container's leveled lists -- no plugins or scripts are required!
OpenMW Compatibility:
Active:
Yes
Usage Info
Note: This page does not contain information specific to any mod list. In order to see mod list specific information use one of the mod list links listed above where it says "Featured in Mod Lists".
Data paths:
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Core + Vanilla Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\01 Optional - Smoothed Meshes
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\03 Pherim Pulsing Kwama
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\00 Correct UV Ore + README
C:\games\OpenMWMods\Gameplay\GraphicHerbalismMWSEandOpenMWEdition\06 Less Epic Plants
Usage Notes:
MWSE is not required, but OpenMW 0.46.0 or newer is required for this to work!
Content Plugins:
correctUV Ore Replacer_fixed.esp
correctUV Ore Replacer_respawning.esp
Alternatives: