waza_lightfixes
Author:
wazabear
Description:
This is a tool which generates a plugin which fixes lights.
Download Link
Active:
Yes
Mod Installation/Setup Info
Did you find any inaccurate information below? Please let us know by opening an issue on GitLab or joining our Discord!
Data path:
C:\games\OpenMWMods\Tools\wazalightfixes
Usage Notes:
Users following a Mod List can proceed onto the Final Steps as these instructions are covered there. Legacy instructions are included below.
Waza Lightfixes instructions (click to expand/collapse):
Usage instructions:
- Download the executable:
- Extract the download to this mod's data path
- The default radius setting was supposed to be use with an older shader that we don't use in the lists. We suggest going into the
waza_lightfixes.cfg
and lowering theradius
under the[General]
code block to 1.2. This will maintain more natural shadows in tombs and similiar areas. - Run it by double-clicking. Linux users may have to ensure the file is executable first.
- MacOS users should instead follow these steps:
- Open a Terminal window and
cd
into that directory and run the following command:perl waza_lightfixes.pl
- If you get any errors, it may be because you need to install some modules. To do so:
- Run
cpan
, which should be installed already - In the Terminal, type
install module_name
, wheremodule_name
is the name of the module you need to install - Type
exit
to exit CPAN - Run
perl waza_lightfixes.pl
again and repeat the previous steps if you get any more errors - You know it worked when you have a file called
LightFixes.esp
- You may alternately run it via a Powershell or terminal window
- You may receive output like
ESP generated but with warnings FeelsBadMan
when it finishes, this is normal - You should re-run this any time you change your load order to add/remove a mod that alters cells in some way
Content Plugin:
LightFixes.esp