Turn Normal Grass and Kelp into Groundcover

Step #74 in the One Day Morrowind Modernization list

Author:
Featured in Mod Lists:
OpenMW Compatibility:
Description:
Renders all the grass, ferns, and kelp in the base game as groundcover instead of statics, which looks better and improves performance. Combine it with any other grass mod for better FPS, or use it alone for a nice vanilla+ look.

NOTE: OpenMW 0.47 (or newer) is required to use this!

If you're following the Expanded Vanilla, Graphics Overhaul, or Total Overhaul mod lists: download and extract the Alternate version for Beautiful Cities of Morrowind file.

If you're following the I Heart Vanilla: Director's Cut, I Heart Vanilla, or One Day Morrowind Modernization mod lists: download and extract the Turn_Normal_Grass_and_Kelp_into_Groundcover_v1.0 file.

If you're following the Expanded Vanilla, Graphics Overhaul, or Total Overhaul mod lists add this to your openmw.cfg:

groundcover=hm-grass-bcom-GROUNDCOVER.esp

If you're following the I Heart Vanilla: Director's Cut, I Heart Vanilla, or One Day Morrowind Modernization mod lists add this to your openmw.cfg:

groundcover=hm-grass-mainland-GROUNDCOVER.esp

Add this to your settings.cfg:

[Groundcover]
enabled = true
density = 0.5
min chunk size = 0.5
stomp mode = 2
stomp intensity = 2
Requires BSA:
No
Has Plugin:
hm-grass-bcom-CONTENT.esp
Active:
Yes

Suggested folder paths:

Linux:
/home/username/games/OpenMWMods/Groundcover/TurnNormalGrassandKelpintoGroundcover
macOS:
/Users/username/games/OpenMWMods/Groundcover/TurnNormalGrassandKelpintoGroundcover
Windows:
C:\games\OpenMWMods\Groundcover\TurnNormalGrassandKelpintoGroundcover
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