MOMW Post Processing Pack

Step #85 in the One Day Morrowind Modernization list

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Usage Info

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Data paths:
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\01 XE-Shaders
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\02 OMWFX-Shaders
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\03 ZesterersVolumetricClouds
C:\games\OpenMWMods\PostProcessingShaders\MOMWPostProcessingPack\04 WareyaOpenMWShaders
Usage Notes:

OpenMW 0.48 or newer is required!

The included 00 RecommendedConfig directory contains a shaders.yaml file that you can simply drop into your config directory (the same place that has the openmw.cfg and settings.cfg files) to be used. Note that doing that will replace any existing shaders config that you may have, but you can adjust any settings as desired afterwards.

Extra Configs:
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
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[Post Processing]
enabled = true
chain = ssao_hq,underwater_interior_effects,underwater_effects,depth_of_field,clouds,godrays,bloomlinear,Film Grain TwoPass,Deband,hdr,FollowerAA
These values need to be added to settings.cfg (be sure to consult the CFG Generator for a complete readout of all required settings):
[Shaders]
force per pixel lighting = true
Settings
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