TrueType fonts for OpenMW
Step #405 in the Total Overhaul list
Author:
Isaskar and Georgd
Featured in Mod Lists:
Total Overhaul (#405), Graphics Overhaul (#271), Expanded Vanilla (#255), One Day Morrowind Modernization (#85), I Heart Vanilla (#18), I Heart Vanilla: Director's Cut (#21), Starwind: Modded (#20)
OpenMW Compatibility:
Last Updated:
2023-01-16
Tags:
Description:
Pre-defined setup of TrueType fonts for OpenMW.
Requires OpenMW 0.45 or newer, optional hi-res UI button textures require 0.46 or newer.
Instructions for OpenMW 0.48 and newer:
- Download and extract the main file as well as the optional "HD texture buttons" file for the language of your choosing.
- Rename the provided
Fonts/openmw_font.xml
file toFonts/pelagiad.omwfont
. - Create another file:
Fonts/ayembedt.omwfont
and put the following contents into it:<?xml version="1.0" encoding="UTF-8"?> <MyGUI type="Resource" version="1.1"> <Resource type="ResourceTrueTypeFont" name="Daedric"> <Property key="Source" value="Ayembedt.ttf"/> <Property key="Antialias" value="false"/> <Property key="TabWidth" value="8"/> <Property key="OffsetHeight" value="0"/> <Codes> <Code range="32 126"/> </Codes> </Resource> </MyGUI>
- Add the snippet from the extra cfg section to your
openmw.cfg
. - The new fonts and high-res buttons should now work as expected. Please see the official OpenMW documentation as a reference for how to install custom fonts such as these.
Add this to your openmw.cfg
after all the other fallback=
lines:
fallback=Fonts_Font_0,pelagiad
fallback=Fonts_Font_2,ayembedt
Requires BSA:
No
Has Plugin:
No
Active:
Yes
Linux:
/home/username/games/OpenMWMods/Fonts/TrueTypefontsforOpenMW
macOS:
/Users/username/games/OpenMWMods/Fonts/TrueTypefontsforOpenMW
Windows:
C:\games\OpenMWMods\Fonts\TrueTypefontsforOpenMW