TrueType fonts for OpenMW

Step #405 in the Total Overhaul list

Author:
Isaskar and Georgd
Featured in Mod Lists:
OpenMW Compatibility:
Last Updated:
2023-01-16
Description:

Pre-defined setup of TrueType fonts for OpenMW.

Requires OpenMW 0.45 or newer, optional hi-res UI button textures require 0.46 or newer.

Instructions for OpenMW 0.48 and newer:

  • Download and extract the main file as well as the optional "HD texture buttons" file for the language of your choosing.
  • Rename the provided Fonts/openmw_font.xml file to Fonts/pelagiad.omwfont.
  • Create another file: Fonts/ayembedt.omwfont and put the following contents into it:
    <?xml version="1.0" encoding="UTF-8"?>
    <MyGUI type="Resource" version="1.1">
        <Resource type="ResourceTrueTypeFont" name="Daedric">
            <Property key="Source" value="Ayembedt.ttf"/>
            <Property key="Antialias" value="false"/>
            <Property key="TabWidth" value="8"/>
            <Property key="OffsetHeight" value="0"/>
            <Codes>
                <Code range="32 126"/>
            </Codes>
        </Resource>
    </MyGUI>
  • Add the snippet from the extra cfg section to your openmw.cfg.
  • The new fonts and high-res buttons should now work as expected. Please see the official OpenMW documentation as a reference for how to install custom fonts such as these.

Add this to your openmw.cfg after all the other fallback= lines:

fallback=Fonts_Font_0,pelagiad
fallback=Fonts_Font_2,ayembedt
Requires BSA:
No
Has Plugin:
No
Active:
Yes

Suggested folder paths:

Linux:
/home/username/games/OpenMWMods/Fonts/TrueTypefontsforOpenMW
macOS:
/Users/username/games/OpenMWMods/Fonts/TrueTypefontsforOpenMW
Windows:
C:\games\OpenMWMods\Fonts\TrueTypefontsforOpenMW
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