Updates

News about updates.
November Update #2
2018-11-30 | by M'aiq The Admin under Updates

Hello, Outlanders-

I am squeezing one more update in, it started as a small update and then grew in size. The details are below:

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November Update
2018-11-25 | by M'aiq The Admin under Updates

Howdy, outlander-

Today I bring you a small update with some key fixes, it's the first in a series of updates I've got planned. For now, look forward to these changes:

  • Fixed a problem with the feedback form when submitting a new mod.
  • Updated Patch For Purists to ...
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A small bugfix/corrections update
2018-08-10 | by M'aiq The Admin under Updates

Greetings- today I bring you a small update featuring corrections and fixes. These are things you, the reader have submitted and called out. Many thanks to all of you!

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Update time, go play some modded OpenMW
2018-08-05 | by M'aiq The Admin under Updates

Outlander, today drops another decent-sized update. Below are the details of what all has changed or been added:

  • Added the CFG Generator, which will give you the right plugin load order based on the mods you select. Also expanded on how I determine the given load order on ...
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Another update: for the trees
2018-07-06 | by M'aiq The Admin under Updates

Greetings, visitor. Another very small update today, please be sure to check out the new usage notes for Better Flora to ensure your trees look as great as they can (there's a mesh conflict with UC: Nature.)

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Update time once again
2018-07-04 | by M'aiq The Admin under Updates

Greetings, outlander - although a major update just dropped, it's time once again for a minor update. This includes a few fixes to the recommended list as well as some other changes:

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Update time!
2018-04-21 | by M'aiq The Admin under Updates

Greetings, outlander! Another fine update today, this time 69 mods have been added to the recommended list, as well as several other changes, fixes, and updates.

Unfortunately, several mods in the recommended list do not work straight out of the box; many textures require renaming, meshes patching, and more. I ...

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